26 lines
652 B
C#
26 lines
652 B
C#
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using HarmonyLib;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using SRMultiplayer.Packets;
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namespace SRMultiplayer.Patches
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{
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[HarmonyPatch(typeof(BaseUI))]
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[HarmonyPatch("Play")]
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class BaseUI_Play
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{
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static void Postfix(BaseUI __instance, SECTR_AudioCue cue)
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{
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if (!Globals.IsMultiplayer || Globals.HandlePacket) return;
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new PacketPlayAudio()
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{
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CueName = cue.name,
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Position = SRSingleton<SceneContext>.Instance.Player.transform.position,
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Loop = false
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}.Send();
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}
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}
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}
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