26 lines
794 B
C#
26 lines
794 B
C#
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using HarmonyLib;
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using SRMultiplayer.Packets;
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using UnityEngine;
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namespace SRMultiplayer.Patches
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{
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[HarmonyPatch(typeof(GardenCatcher))]
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[HarmonyPatch("Plant")]
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class GardenCatcher_Plant
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{
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static void Postfix(GardenCatcher __instance, Identifiable.Id cropId)
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{
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if (!Globals.IsMultiplayer || Globals.HandlePacket) return;
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string id = __instance.activator.model.gameObj.GetComponent<LandPlotLocation>().id;
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new PacketLandPlotPlantGarden()
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{
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ID = id,
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Type = (ushort)cropId,
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AttachedID = (byte)__instance.activator.model.attachedId,
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AttachedResourceID = (ushort)__instance.activator.model.attachedResourceId
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}.Send();
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}
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}
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}
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