19 lines
490 B
C#
19 lines
490 B
C#
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using HarmonyLib;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using UnityEngine;
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namespace SRMultiplayer.Patches
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{
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[HarmonyPatch(typeof(PhaseSiteDirector))]
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[HarmonyPatch("RefreshTotalPhaseableObjects")]
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class PhaseSiteDirector_RefreshTotalPhaseableObjects
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{
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static void Postfix(PhaseSiteDirector __instance)
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{
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Globals.LemonTrees = __instance.worldModel.occupiedPhaseSites.ToList();
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}
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}
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}
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