21 lines
450 B
C#
21 lines
450 B
C#
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace SRMultiplayer.Networking
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{
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[Serializable]
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public struct NetworkPlayerSave
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{
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public string LastUsername;
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public float PositionX;
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public float PositionY;
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public float PositionZ;
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public float Rotation;
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public float WeaponY;
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public byte RegionSet;
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}
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}
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