45 lines
1.3 KiB
C#
45 lines
1.3 KiB
C#
|
using HarmonyLib;
|
|||
|
using SRMultiplayer.Networking;
|
|||
|
using System;
|
|||
|
using System.Collections.Generic;
|
|||
|
using System.Linq;
|
|||
|
using System.Text;
|
|||
|
|
|||
|
namespace SRMultiplayer.Patches
|
|||
|
{
|
|||
|
[HarmonyPatch(typeof(DirectedActorSpawner))]
|
|||
|
[HarmonyPatch("CanSpawn")]
|
|||
|
class DirectedActorSpawner_CanSpawn
|
|||
|
{
|
|||
|
static bool Prefix(DirectedActorSpawner __instance, ref bool __result)
|
|||
|
{
|
|||
|
if (!Globals.IsMultiplayer) return true;
|
|||
|
|
|||
|
var spawner = __instance.gameObject.GetComponent<NetworkDirectedActorSpawner>();
|
|||
|
if(spawner != null && spawner.IsLocal)
|
|||
|
{
|
|||
|
return true;
|
|||
|
}
|
|||
|
__result = false;
|
|||
|
return false;
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
[HarmonyPatch(typeof(DirectedActorSpawner))]
|
|||
|
[HarmonyPatch("CanContinueSpawning")]
|
|||
|
class DirectedActorSpawner_CanContinueSpawning
|
|||
|
{
|
|||
|
static bool Prefix(DirectedActorSpawner __instance, ref bool __result)
|
|||
|
{
|
|||
|
if (!Globals.IsMultiplayer) return true;
|
|||
|
|
|||
|
var spawner = __instance.gameObject.GetComponent<NetworkDirectedActorSpawner>();
|
|||
|
if (spawner != null && spawner.IsLocal)
|
|||
|
{
|
|||
|
return true;
|
|||
|
}
|
|||
|
__result = false;
|
|||
|
return false;
|
|||
|
}
|
|||
|
}
|
|||
|
}
|