47 lines
1.3 KiB
C#
47 lines
1.3 KiB
C#
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using HarmonyLib;
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using SRMultiplayer.Packets;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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namespace SRMultiplayer.Patches
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{
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[HarmonyPatch(typeof(LandPlot))]
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[HarmonyPatch("AddUpgrade")]
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class LandPlot_AddUpgrade
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{
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static void Postfix(LandPlot __instance, LandPlot.Upgrade upgrade)
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{
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if (!Globals.IsMultiplayer || Globals.HandlePacket) return;
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string plotid = __instance.transform.parent.GetComponent<LandPlotLocation>().id;
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new PacketLandPlotUpgrade()
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{
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ID = plotid,
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Upgrade = (byte)upgrade
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}.Send();
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}
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}
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[HarmonyPatch(typeof(LandPlot))]
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[HarmonyPatch("DestroyAttached")]
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class LandPlot_DestroyAttached
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{
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static void Postfix(LandPlot __instance)
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{
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if (!Globals.IsMultiplayer || Globals.HandlePacket) return;
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string plotid = __instance.transform.parent.GetComponent<LandPlotLocation>().id;
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new PacketLandPlotPlantGarden()
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{
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ID = plotid,
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Type = (ushort)Identifiable.Id.NONE,
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AttachedID = (byte)__instance.model.attachedId,
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AttachedResourceID = (ushort)__instance.model.attachedResourceId
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}.Send();
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}
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}
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}
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