27 lines
606 B
C#
27 lines
606 B
C#
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using HarmonyLib;
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using MonomiPark.SlimeRancher.DataModel;
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using SRMultiplayer.Networking;
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using SRMultiplayer.Packets;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace SRMultiplayer.Patches
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{
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[HarmonyPatch(typeof(PlayerModel))]
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[HarmonyPatch("AddKey")]
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class PlayerModel_AddKey
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{
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static void Postfix()
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{
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if (!Globals.IsMultiplayer || Globals.HandlePacket) return;
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new PacketWorldKey()
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{
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Added = true
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}.Send();
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}
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}
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}
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