27 lines
706 B
C#
27 lines
706 B
C#
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using HarmonyLib;
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using MonomiPark.SlimeRancher.DataModel;
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using SRMultiplayer.Packets;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using UnityEngine;
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namespace SRMultiplayer.Patches
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{
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[HarmonyPatch(typeof(RanchModel))]
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[HarmonyPatch("SelectPalette")]
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class RanchModel_SelectPalette
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{
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static void Prefix(RanchDirector.PaletteType type, RanchDirector.Palette pal)
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{
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if (!Globals.IsMultiplayer || Globals.HandlePacket || !Globals.ClientLoaded) return;
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new PacketWorldSelectPalette()
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{
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Type = (byte)type,
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Pal = (ushort)pal
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}.Send();
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}
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}
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}
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