33 lines
933 B
C#
33 lines
933 B
C#
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using HarmonyLib;
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using SRMultiplayer.Networking;
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using SRMultiplayer.Packets;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using UnityEngine;
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namespace SRMultiplayer.Patches
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{
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[HarmonyPatch(typeof(DroneStationAnimator))]
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[HarmonyPatch("SetEnabled")]
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class DroneStationAnimator_SetEnabled
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{
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static bool Prefix(DroneStationAnimator __instance, bool enabled)
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{
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if (!Globals.IsMultiplayer || Globals.HandlePacket) return true;
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var netDrone = __instance.GetComponentInParent<NetworkDrone>();
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if (netDrone != null && netDrone.IsLocal)
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{
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new PacketDroneStationEnabled()
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{
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ID = netDrone.Drone.droneModel.siteId,
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Enabled = enabled
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}.Send();
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return true;
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}
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return false;
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}
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}
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}
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