Fixed Map being broken again after dying
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1 changed files with 11 additions and 0 deletions
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@ -57,6 +57,17 @@ namespace SRMultiplayer.Patches
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}
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}
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[HarmonyPatch(typeof(MapUI))]
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[HarmonyPatch("OpenMap")]
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class FIX_MapUI_OpenMap
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{
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static void Postfix(MapUI __instance)
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{
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// Fix input mode not refreshing after dying
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SRInput.instance.SetInputMode(SRInput.InputMode.PAUSE);
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}
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}
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[HarmonyPatch(typeof(vp_FPInput))]
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[HarmonyPatch(typeof(vp_FPInput))]
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[HarmonyPatch("Update")]
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[HarmonyPatch("Update")]
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class FIX_FPInput_Pause
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class FIX_FPInput_Pause
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