Fixed Controller/Keyboard Inputs not working when a Map is open

This commit is contained in:
Arturs Ziborovs 2023-10-22 20:25:01 +03:00
parent 81a916c834
commit 1cfdedf269

View file

@ -48,7 +48,7 @@ namespace SRMultiplayer.Patches
if (Globals.PauseState == PauseState.Pause)
{
__instance.actions.Enabled = false;
__instance.actions.Enabled = true;
__instance.pauseActions.Enabled = true;
__instance.engageActions.Enabled = false;
return false;
@ -57,6 +57,33 @@ namespace SRMultiplayer.Patches
}
}
[HarmonyPatch(typeof(vp_FPInput))]
[HarmonyPatch("Update")]
class FIX_FPInput_Pause
{
private static bool prevAllowInput = false;
static void Prefix(vp_FPInput __instance)
{
prevAllowInput = __instance.m_AllowGameplayInput;
if (Globals.IsMultiplayer && Globals.PauseState == PauseState.Pause)
{
// Disable input so that we don't move when "paused"
__instance.m_AllowGameplayInput = false;
}
}
static void Postfix(vp_FPInput __instance)
{
if (Globals.IsMultiplayer && Globals.PauseState == PauseState.Pause)
{
// Restore any initial value after we've blocked the input
// since I have no idea if it should have been initially disabled
__instance.m_AllowGameplayInput = prevAllowInput;
}
}
}
[HarmonyPatch(typeof(PauseMenu))]
[HarmonyPatch("Update")]
class FIX_PauseMenu_Update