Merge pull request #12 from aureumapes/map-update
Fix a commonly reported bug, which caused falling through map
This commit is contained in:
commit
286185bf1c
2 changed files with 170 additions and 163 deletions
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@ -4,6 +4,7 @@ using SRMultiplayer.Networking;
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using SRMultiplayer.Packets;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using UnityEngine;
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@ -38,6 +39,175 @@ namespace SRMultiplayer.Patches
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}
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}
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}
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[HarmonyPatch(typeof(Region))]
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[HarmonyPatch("Awake")]
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class Region_Awake
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{
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static void Postfix(Region __instance)
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{
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var netRegion = __instance.gameObject.AddComponent<NetworkRegion>();
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netRegion.ID = __instance.gameObject.GetGameObjectPath().GetHashCode();
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netRegion.Region = __instance;
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netRegion.FastForwarder = __instance.gameObject.GetComponent<RanchCellFastForwarder>();
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Globals.Regions.Add(netRegion.ID, netRegion);
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foreach (var landPlotLocation in __instance.gameObject.GetComponentsInChildren<LandPlotLocation>(true))
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{
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var netLandplot = landPlotLocation.gameObject.GetOrAddComponent<NetworkLandplot>();
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netLandplot.Plot = landPlotLocation.GetComponentInChildren<LandPlot>(true);
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netLandplot.Location = landPlotLocation;
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netLandplot.Region = netRegion;
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Globals.LandPlots.Add(netLandplot.Location.id, netLandplot);
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}
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foreach (var accessDoor in __instance.gameObject.GetComponentsInChildren<AccessDoor>(true))
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{
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var netAccessDoor = accessDoor.gameObject.GetOrAddComponent<NetworkAccessDoor>();
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netAccessDoor.Door = accessDoor;
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netAccessDoor.Region = netRegion;
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Globals.AccessDoors.Add(accessDoor.id, netAccessDoor);
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}
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foreach (var gordo in __instance.gameObject.GetComponentsInChildren<GordoEat>(true))
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{
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var netGordo = gordo.gameObject.GetOrAddComponent<NetworkGordo>();
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netGordo.Gordo = gordo;
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netGordo.Region = netRegion;
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Globals.Gordos.Add(netGordo.ID, netGordo);
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}
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foreach (var puzzleSlot in __instance.gameObject.GetComponentsInChildren<PuzzleSlot>(true))
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{
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var netPuzzleSlot = puzzleSlot.gameObject.GetOrAddComponent<NetworkPuzzleSlot>();
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netPuzzleSlot.Slot = puzzleSlot;
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netPuzzleSlot.Region = netRegion;
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Globals.PuzzleSlots.Add(puzzleSlot.id, netPuzzleSlot);
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}
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foreach (var masterSwitch in __instance.gameObject.GetComponentsInChildren<WorldStateMasterSwitch>(true))
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{
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var netSwitch = masterSwitch.gameObject.GetOrAddComponent<NetworkWorldStateMasterSwitch>();
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netSwitch.Switch = masterSwitch;
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netSwitch.Region = netRegion;
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Globals.Switches.Add(masterSwitch.id, netSwitch);
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}
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foreach (var gadgetSite in __instance.gameObject.GetComponentsInChildren<GadgetSite>(true))
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{
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var netGadgetSite = gadgetSite.gameObject.GetOrAddComponent<NetworkGadgetSite>();
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netGadgetSite.Site = gadgetSite;
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netGadgetSite.Region = netRegion;
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Globals.GadgetSites.Add(gadgetSite.id, netGadgetSite);
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}
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foreach (var treaturePod in __instance.gameObject.GetComponentsInChildren<TreasurePod>(true))
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{
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var netTreasurePod = treaturePod.gameObject.GetOrAddComponent<NetworkTreasurePod>();
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netTreasurePod.Pod = treaturePod;
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netTreasurePod.Region = netRegion;
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Globals.TreasurePods.Add(treaturePod.id, netTreasurePod);
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}
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foreach (var spawner in __instance.gameObject.GetComponentsInChildren<DirectedActorSpawner>(true))
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{
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var netSpawner = spawner.gameObject.GetOrAddComponent<NetworkDirectedActorSpawner>();
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netSpawner.ID = spawner.gameObject.GetGameObjectPath().GetHashCode();
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netSpawner.Spawner = spawner;
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netSpawner.Region = netRegion;
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Globals.Spawners.Add(netSpawner.ID, netSpawner);
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}
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foreach (var exchangeAcceptor in __instance.gameObject.GetComponentsInChildren<ExchangeAcceptor>(true))
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{
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var netAcceptor = exchangeAcceptor.gameObject.GetOrAddComponent<NetworkExchangeAcceptor>();
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netAcceptor.ID = exchangeAcceptor.gameObject.GetGameObjectPath().GetHashCode();
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netAcceptor.Acceptor = exchangeAcceptor;
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netAcceptor.Region = netRegion;
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Globals.ExchangeAcceptors.Add(netAcceptor.ID, netAcceptor);
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}
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foreach (var fireColumn in __instance.gameObject.GetComponentsInChildren<FireColumn>(true))
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{
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var netColumn = fireColumn.gameObject.GetOrAddComponent<NetworkFireColumn>();
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netColumn.ID = fireColumn.gameObject.GetGameObjectPath().GetHashCode();
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netColumn.Column = fireColumn;
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netColumn.Region = netRegion;
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Globals.FireColumns.Add(netColumn.ID, netColumn);
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}
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foreach (var kookadobaPatchNode in __instance.gameObject.GetComponentsInChildren<KookadobaPatchNode>(true))
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{
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var netNode = kookadobaPatchNode.gameObject.GetOrAddComponent<NetworkKookadobaPatchNode>();
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netNode.ID = kookadobaPatchNode.gameObject.GetGameObjectPath().GetHashCode();
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netNode.Node = kookadobaPatchNode;
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netNode.Region = netRegion;
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Globals.Kookadobas.Add(netNode.ID, netNode);
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}
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foreach (var nutcracker in __instance.gameObject.GetComponentsInChildren<Nutcracker>(true))
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{
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var netCracker = nutcracker.gameObject.GetOrAddComponent<NetworkNutcracker>();
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netCracker.ID = nutcracker.gameObject.GetGameObjectPath().GetHashCode();
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netCracker.Cracker = nutcracker;
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Globals.Nutcrackers.Add(netCracker.ID, netCracker);
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}
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foreach (var trigger in __instance.gameObject.GetComponentsInChildren<QuicksilverAmmoReplacer>(true))
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{
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var netTrigger = trigger.gameObject.GetOrAddComponent<NetworkRaceTrigger>();
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netTrigger.ID = trigger.gameObject.GetGameObjectPath().GetHashCode();
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netTrigger.Ammo = trigger;
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Globals.RaceTriggers.Add(netTrigger.ID, netTrigger);
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}
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foreach (var trigger in __instance.gameObject.GetComponentsInChildren<QuicksilverEnergyCheckpoint>(true))
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{
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var netTrigger = trigger.gameObject.GetOrAddComponent<NetworkRaceTrigger>();
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netTrigger.ID = trigger.gameObject.GetGameObjectPath().GetHashCode();
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netTrigger.Checkpoint = trigger;
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Globals.RaceTriggers.Add(netTrigger.ID, netTrigger);
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}
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foreach (var trigger in __instance.gameObject.GetComponentsInChildren<QuicksilverEnergyReplacer>(true))
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{
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var netTrigger = trigger.gameObject.GetOrAddComponent<NetworkRaceTrigger>();
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netTrigger.ID = trigger.gameObject.GetGameObjectPath().GetHashCode();
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netTrigger.Energy = trigger;
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Globals.RaceTriggers.Add(netTrigger.ID, netTrigger);
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}
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foreach (var spawnResource in __instance.gameObject.GetComponentsInChildren<SpawnResource>(true))
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{
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var netSpawnResource = spawnResource.gameObject.GetOrAddComponent<NetworkSpawnResource>();
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netSpawnResource.ID = spawnResource.gameObject.GetGameObjectPath().GetHashCode();
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netSpawnResource.SpawnResource = spawnResource;
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netSpawnResource.Region = netRegion;
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netSpawnResource.LandPlot = spawnResource.GetComponentInParent<NetworkLandplot>(true);
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if (!Globals.SpawnResources.ContainsKey(netSpawnResource.ID))
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{
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Globals.SpawnResources.Add(netSpawnResource.ID, netSpawnResource);
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}
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}
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}
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}
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[HarmonyPatch(typeof(Region))]
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[HarmonyPatch("Unproxy")]
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163
SRMP/SRMP.cs
163
SRMP/SRMP.cs
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@ -215,169 +215,6 @@ namespace SRMultiplayer
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Globals.FXPrefabs.Add(splashOnTrigger.playerSplashFX.name, splashOnTrigger.playerSplashFX);
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Globals.FXPrefabs.Add(splashOnTrigger.splashFX.name, splashOnTrigger.splashFX);
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foreach (var region in Resources.FindObjectsOfTypeAll<Region>())
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{
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var netRegion = region.gameObject.AddComponent<NetworkRegion>();
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netRegion.ID = region.gameObject.GetGameObjectPath().GetHashCode();
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netRegion.Region = region;
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netRegion.FastForwarder = region.gameObject.GetComponent<RanchCellFastForwarder>();
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Globals.Regions.Add(netRegion.ID, netRegion);
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foreach(var landPlotLocation in region.gameObject.GetComponentsInChildren<LandPlotLocation>(true))
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{
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var netLandplot = landPlotLocation.gameObject.GetOrAddComponent<NetworkLandplot>();
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netLandplot.Plot = landPlotLocation.GetComponentInChildren<LandPlot>(true);
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netLandplot.Location = landPlotLocation;
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netLandplot.Region = netRegion;
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Globals.LandPlots.Add(netLandplot.Location.id, netLandplot);
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}
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foreach (var accessDoor in region.gameObject.GetComponentsInChildren<AccessDoor>(true))
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{
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var netAccessDoor = accessDoor.gameObject.GetOrAddComponent<NetworkAccessDoor>();
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netAccessDoor.Door = accessDoor;
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netAccessDoor.Region = netRegion;
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Globals.AccessDoors.Add(accessDoor.id, netAccessDoor);
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}
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foreach (var gordo in region.gameObject.GetComponentsInChildren<GordoEat>(true))
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{
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var netGordo = gordo.gameObject.GetOrAddComponent<NetworkGordo>();
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netGordo.Gordo = gordo;
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netGordo.Region = netRegion;
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Globals.Gordos.Add(netGordo.ID, netGordo);
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}
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foreach (var puzzleSlot in region.gameObject.GetComponentsInChildren<PuzzleSlot>(true))
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{
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var netPuzzleSlot = puzzleSlot.gameObject.GetOrAddComponent<NetworkPuzzleSlot>();
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netPuzzleSlot.Slot = puzzleSlot;
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netPuzzleSlot.Region = netRegion;
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Globals.PuzzleSlots.Add(puzzleSlot.id, netPuzzleSlot);
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}
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foreach (var masterSwitch in region.gameObject.GetComponentsInChildren<WorldStateMasterSwitch>(true))
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{
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var netSwitch = masterSwitch.gameObject.GetOrAddComponent<NetworkWorldStateMasterSwitch>();
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netSwitch.Switch = masterSwitch;
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netSwitch.Region = netRegion;
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Globals.Switches.Add(masterSwitch.id, netSwitch);
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}
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foreach (var gadgetSite in region.gameObject.GetComponentsInChildren<GadgetSite>(true))
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{
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var netGadgetSite = gadgetSite.gameObject.GetOrAddComponent<NetworkGadgetSite>();
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netGadgetSite.Site = gadgetSite;
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netGadgetSite.Region = netRegion;
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Globals.GadgetSites.Add(gadgetSite.id, netGadgetSite);
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}
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foreach (var treaturePod in region.gameObject.GetComponentsInChildren<TreasurePod>(true))
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{
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var netTreasurePod = treaturePod.gameObject.GetOrAddComponent<NetworkTreasurePod>();
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netTreasurePod.Pod = treaturePod;
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netTreasurePod.Region = netRegion;
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Globals.TreasurePods.Add(treaturePod.id, netTreasurePod);
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}
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foreach (var spawner in region.gameObject.GetComponentsInChildren<DirectedActorSpawner>(true))
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{
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var netSpawner = spawner.gameObject.GetOrAddComponent<NetworkDirectedActorSpawner>();
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netSpawner.ID = spawner.gameObject.GetGameObjectPath().GetHashCode();
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netSpawner.Spawner = spawner;
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netSpawner.Region = netRegion;
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Globals.Spawners.Add(netSpawner.ID, netSpawner);
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}
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foreach (var exchangeAcceptor in region.gameObject.GetComponentsInChildren<ExchangeAcceptor>(true))
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{
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var netAcceptor = exchangeAcceptor.gameObject.GetOrAddComponent<NetworkExchangeAcceptor>();
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netAcceptor.ID = exchangeAcceptor.gameObject.GetGameObjectPath().GetHashCode();
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netAcceptor.Acceptor = exchangeAcceptor;
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netAcceptor.Region = netRegion;
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Globals.ExchangeAcceptors.Add(netAcceptor.ID, netAcceptor);
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}
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foreach (var fireColumn in region.gameObject.GetComponentsInChildren<FireColumn>(true))
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{
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var netColumn = fireColumn.gameObject.GetOrAddComponent<NetworkFireColumn>();
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netColumn.ID = fireColumn.gameObject.GetGameObjectPath().GetHashCode();
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netColumn.Column = fireColumn;
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netColumn.Region = netRegion;
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Globals.FireColumns.Add(netColumn.ID, netColumn);
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}
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foreach (var kookadobaPatchNode in region.gameObject.GetComponentsInChildren<KookadobaPatchNode>(true))
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{
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var netNode = kookadobaPatchNode.gameObject.GetOrAddComponent<NetworkKookadobaPatchNode>();
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netNode.ID = kookadobaPatchNode.gameObject.GetGameObjectPath().GetHashCode();
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netNode.Node = kookadobaPatchNode;
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netNode.Region = netRegion;
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Globals.Kookadobas.Add(netNode.ID, netNode);
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}
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foreach (var nutcracker in region.gameObject.GetComponentsInChildren<Nutcracker>(true))
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{
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var netCracker = nutcracker.gameObject.GetOrAddComponent<NetworkNutcracker>();
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netCracker.ID = nutcracker.gameObject.GetGameObjectPath().GetHashCode();
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netCracker.Cracker = nutcracker;
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Globals.Nutcrackers.Add(netCracker.ID, netCracker);
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}
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foreach (var trigger in region.gameObject.GetComponentsInChildren<QuicksilverAmmoReplacer>(true))
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{
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var netTrigger = trigger.gameObject.GetOrAddComponent<NetworkRaceTrigger>();
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netTrigger.ID = trigger.gameObject.GetGameObjectPath().GetHashCode();
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netTrigger.Ammo = trigger;
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Globals.RaceTriggers.Add(netTrigger.ID, netTrigger);
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}
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foreach (var trigger in region.gameObject.GetComponentsInChildren<QuicksilverEnergyCheckpoint>(true))
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{
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var netTrigger = trigger.gameObject.GetOrAddComponent<NetworkRaceTrigger>();
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netTrigger.ID = trigger.gameObject.GetGameObjectPath().GetHashCode();
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netTrigger.Checkpoint = trigger;
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Globals.RaceTriggers.Add(netTrigger.ID, netTrigger);
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}
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foreach (var trigger in region.gameObject.GetComponentsInChildren<QuicksilverEnergyReplacer>(true))
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{
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var netTrigger = trigger.gameObject.GetOrAddComponent<NetworkRaceTrigger>();
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netTrigger.ID = trigger.gameObject.GetGameObjectPath().GetHashCode();
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netTrigger.Energy = trigger;
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Globals.RaceTriggers.Add(netTrigger.ID, netTrigger);
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}
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foreach (var spawnResource in region.gameObject.GetComponentsInChildren<SpawnResource>(true))
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{
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var netSpawnResource = spawnResource.gameObject.GetOrAddComponent<NetworkSpawnResource>();
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netSpawnResource.ID = spawnResource.gameObject.GetGameObjectPath().GetHashCode();
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netSpawnResource.SpawnResource = spawnResource;
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netSpawnResource.Region = netRegion;
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netSpawnResource.LandPlot = spawnResource.GetComponentInParent<NetworkLandplot>(true);
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if (!Globals.SpawnResources.ContainsKey(netSpawnResource.ID))
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{
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Globals.SpawnResources.Add(netSpawnResource.ID, netSpawnResource);
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}
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}
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}
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if (Globals.IsClient)
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{
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