Fixed issue with the multiplayer ui on small screens not being fully to the right side
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@ -63,6 +63,11 @@ public class MultiplayerUI : SRSingleton<MultiplayerUI>
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{
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base.Awake();
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//set default ui location width adapting numbers for smaller resolutions
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float width = 300;
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if (Screen.width / 4 < width) width = Screen.width / 4;
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windowRect = new Rect(Screen.width - width - 20, 20, width, 500);
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Globals.Username = PlayerPrefs.GetString("SRMP_Username", "");
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ipaddress = PlayerPrefs.GetString("SRMP_IP", "localhost");
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port = PlayerPrefs.GetString("SRMP_Port", "16500");
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