Exchange seems to have been fixed. Needs a bit more testing, but seems to be acting as expected
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da9d5a4830
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7cb3154256
7 changed files with 106 additions and 19 deletions
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@ -1,8 +1,10 @@
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using MonomiPark.SlimeRancher.Regions;
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using DG.Tweening;
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using MonomiPark.SlimeRancher.Regions;
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using SRMultiplayer.Packets;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Net.Sockets;
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using System.Text;
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using System.Threading.Tasks;
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using UnityEngine;
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@ -52,7 +54,7 @@ namespace SRMultiplayer.Networking
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private void OnEnable()
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{
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if(Owner == 0)
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if (Owner == 0)
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{
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TakeOwnership();
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}
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@ -68,7 +70,7 @@ namespace SRMultiplayer.Networking
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private void Update()
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{
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if(IsLocal)
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if (IsLocal)
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{
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m_MovementUpdateTimer -= Time.deltaTime;
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if (m_MovementUpdateTimer <= 0)
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@ -92,7 +94,7 @@ namespace SRMultiplayer.Networking
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}.Send(Lidgren.Network.NetDeliveryMethod.Unreliable);
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}
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if(SlimeEat != null &&
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if (SlimeEat != null &&
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(!Utils.CloseEnoughForMe(SlimeEat.emotions.GetCurr(SlimeEmotions.Emotion.AGITATION), m_PreviousEmotions[SlimeEmotions.Emotion.AGITATION], 0.1f) ||
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!Utils.CloseEnoughForMe(SlimeEat.emotions.GetCurr(SlimeEmotions.Emotion.FEAR), m_PreviousEmotions[SlimeEmotions.Emotion.FEAR], 0.1f) ||
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!Utils.CloseEnoughForMe(SlimeEat.emotions.GetCurr(SlimeEmotions.Emotion.HUNGER), m_PreviousEmotions[SlimeEmotions.Emotion.HUNGER], 0.1f)))
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@ -113,7 +115,7 @@ namespace SRMultiplayer.Networking
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}
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else
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{
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if(m_Rigidbody != null)
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if (m_Rigidbody != null)
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{
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m_Rigidbody.velocity = Vector3.zero;
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}
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@ -227,7 +229,7 @@ namespace SRMultiplayer.Networking
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}
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}
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var destroyOnTouching = GetComponentInChildren<DestroyOnTouching>();
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if(destroyOnTouching != null)
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if (destroyOnTouching != null)
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{
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if (destroyOnTouching.destroyFX != null)
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{
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@ -237,6 +239,7 @@ namespace SRMultiplayer.Networking
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var exchangeBreakOnImpact = GetComponentInChildren<ExchangeBreakOnImpact>();
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if (exchangeBreakOnImpact != null)
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{
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SRMP.Log("Exchange Box Broke!", "ACTOR");
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SRBehaviour.SpawnAndPlayFX(exchangeBreakOnImpact.breakFX, exchangeBreakOnImpact.gameObject.transform.position, exchangeBreakOnImpact.gameObject.transform.rotation);
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}
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var breakOnImpact = GetComponentInChildren<BreakOnImpactBase>();
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@ -245,7 +248,7 @@ namespace SRMultiplayer.Networking
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SRBehaviour.SpawnAndPlayFX(breakOnImpact.breakFX, breakOnImpact.gameObject.transform.position, breakOnImpact.gameObject.transform.rotation);
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}
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var quicksilver = GetComponentInChildren<QuicksilverPlortCollector>();
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if(quicksilver != null)
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if (quicksilver != null)
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{
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if (quicksilver.destroyFX != null)
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{
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@ -1,5 +1,4 @@
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using Assets.Script.Util.Extensions;
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using DG.Tweening;
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using DG.Tweening;
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using Lidgren.Network;
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using MonomiPark.SlimeRancher.DataModel;
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using MonomiPark.SlimeRancher.Persist;
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@ -371,8 +370,9 @@ namespace SRMultiplayer.Networking
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//send off fireworks
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SRBehaviour.InstantiateDynamic(eject.awardFX, eject.awardAt.position, eject.awardAt.rotation);
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}
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SRSingleton<SceneContext>.Instance.ExchangeDirector.ClearOffer(type);
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//dont clear out the offer yet, we arent done with it
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//SRSingleton<SceneContext>.Instance.ExchangeDirector.ClearOffer(type);
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}
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//trigger offer status changed
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@ -381,10 +381,7 @@ namespace SRMultiplayer.Networking
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}
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}
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}
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private static void OnExchangePrepareDaily(PacketExchangePrepareDaily packet)
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private static void OnExchangePrepareDaily(PacketExchangePrepareDaily packet)
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{
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SRSingleton<SceneContext>.Instance.ExchangeDirector.worldModel.pendingOfferRancherIds = packet.pendingOfferRancherIds;
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SRSingleton<SceneContext>.Instance.ExchangeDirector.OfferDidChange();
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@ -119,6 +119,7 @@ namespace SRMultiplayer.Networking
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case PacketType.ExchangeClear: OnExchangeClear(new PacketExchangeClear(im), player); break;
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case PacketType.ExchangePrepareDaily: OnExchangePrepareDaily(new PacketExchangePrepareDaily(im), player); break;
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case PacketType.ExchangeTryAccept: OnExchangeTryAccept(new PacketExchangeTryAccept(im), player); break;
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case PacketType.ExchangeBreak: OnExchangeBreak(new PacketExchangeBreak(im)); break;
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//Gordos
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case PacketType.GordoEat: OnGordoEat(new PacketGordoEat(im), player); break;
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//Oasis
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@ -318,7 +319,17 @@ namespace SRMultiplayer.Networking
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{
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rewarder.AwardIfType(type);
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}
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SRSingleton<SceneContext>.Instance.ExchangeDirector.ClearOffer(type);
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//trigger fireworks
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//get ExchangeEjector
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foreach (var eject in Resources.FindObjectsOfTypeAll<ExchangeEjector>())
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{
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//send off fireworks
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SRBehaviour.InstantiateDynamic(eject.awardFX, eject.awardAt.position, eject.awardAt.rotation);
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}
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//dont clear out the offer yet, we arent done with it
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//SRSingleton<SceneContext>.Instance.ExchangeDirector.ClearOffer(type);
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}
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SRSingleton<SceneContext>.Instance.ExchangeDirector.OfferDidChange();
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}
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@ -326,6 +337,58 @@ namespace SRMultiplayer.Networking
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}
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packet.SendToAllExcept(player);
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}
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private static void OnExchangeBreak(PacketExchangeBreak packet)
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{
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//trigger award
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SRMP.Log($"Notified Exchange Box Break", "EXCHANGE");
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//don't box break as its covered in destroy effects
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//get link to exchange
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var exchangeDir = SRSingleton<SceneContext>.Instance.ExchangeDirector;
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//get list of rewards in box
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List<ExchangeDirector.ItemEntry> offerRewards = exchangeDir.GetOfferRewards(ExchangeDirector.OfferType.GENERAL);
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//trigger award
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SRMP.Log($"Exchange Box Rewards Located", "EXCHANGE");
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//get local impact handler
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var exchangeBreakOnImpact = SRSingleton<SceneContext>.Instance.GetComponentInChildren<ExchangeBreakOnImpact>();
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//trigger award
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SRMP.Log($"Exchange Box Impact Located", "EXCHANGE");
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//set the spawn location
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if (offerRewards != null)
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{
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foreach (ExchangeDirector.ItemEntry item in offerRewards)
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{
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if (item.specReward != 0)
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{
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exchangeBreakOnImpact.SpawnSpecReward(item.specReward);
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continue;
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}
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GameObject prefab = SRSingleton<GameContext>.Instance.LookupDirector.GetPrefab(item.id);
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for (int i = 0; i < item.count; i++)
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{
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SRMP.Log($"Exchange Box Spawn " + prefab.tag + " " + i, "EXCHANGE");
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Vector3 position = packet.Position + UnityEngine.Random.insideUnitSphere * 1f;
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GameObject gameObject = SRBehaviour.InstantiateActor(prefab, (RegionRegistry.RegionSetId)packet.RegionSet, position, Quaternion.identity);
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gameObject.transform.DOScale(gameObject.transform.localScale, 0.2f).From(0.01f).SetEase(Ease.Linear);
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}
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}
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}
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//trigger award
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SRMP.Log($"Exchange Box Notify Did Spawn", "CLIENT");
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//notify rewards spawned
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exchangeDir.RewardsDidSpawn(ExchangeDirector.OfferType.GENERAL);
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SRMP.Log($"ExchangeBreak", "CLIENT");
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}
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private static void OnExchangePrepareDaily(PacketExchangePrepareDaily packet, NetworkPlayer player)
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{
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@ -97,6 +97,7 @@
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ExchangeTryAccept,
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ExchangeClear,
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ExchangeOffers,
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ExchangeBreak,
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GordoEat,
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Oasis,
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OasisLive,
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@ -1,9 +1,13 @@
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using HarmonyLib;
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using MonomiPark.SlimeRancher.Regions;
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using SRMultiplayer.Networking;
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using SRMultiplayer.Packets;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Runtime.InteropServices.WindowsRuntime;
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using System.Text;
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using UnityEngine;
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namespace SRMultiplayer.Patches
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{
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[HarmonyPatch("BreakOpen")]
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class ExchangeBreakOnImpact_BreakOpen
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{
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static bool Prefix(ExchangeBreakOnImpact __instance)
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{
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if (!Globals.IsMultiplayer) return true;
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//if multiplayer, only the server can trigger the impact
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if (!Globals.IsMultiplayer) return true;
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var entity = __instance.GetComponent<NetworkActor>();
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SRMP.Log("Exchange Box Break: " + (entity != null && entity.IsLocal), "EXCHANGE");
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//if the box exists and the entity is local process the break
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return (entity != null && entity.IsLocal);
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}
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}
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{
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if (Globals.Actors.ContainsKey(netActor.ID))
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{
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//check if this is an exchange box
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var exchangeBreakOnImpact = netActor.GetComponentInChildren<ExchangeBreakOnImpact>();
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if (exchangeBreakOnImpact != null)
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{
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//exchange box was found processing it with the ondestroy command instead of just removing it!
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//netActor.OnDestroyEffect();
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//Destroyer.DestroyActor(netActor.gameObject, "NetworkHandlerServer.OnActorDestroy");
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}
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//make sure the actor still gets cleaned up
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Globals.Actors.Remove(netActor.ID);
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new PacketActorDestroy()
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{
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ID = netActor.ID
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@ -15,7 +15,7 @@ using System.Resources;
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[assembly: AssemblyCulture("")]
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// Version informationr(
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[assembly: AssemblyVersion("0.0.0.1492")]
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[assembly: AssemblyFileVersion("0.0.0.1492")]
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[assembly: AssemblyVersion("0.0.0.1500")]
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[assembly: AssemblyFileVersion("0.0.0.1500")]
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[assembly: NeutralResourcesLanguageAttribute( "en-US" )]
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