Commented out the Playerammo logs to clean up the console read out a bit
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1 changed files with 9 additions and 9 deletions
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@ -32,7 +32,7 @@ namespace SRMultiplayer.Patches
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}
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else if(__instance is NetworkPlayerAmmo)
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{
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SRMP.Log($"DecrementSelectedAmmo {((NetworkPlayerAmmo)__instance).ID} {amount}", "PLAYERAMMO");
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//SRMP.Log($"DecrementSelectedAmmo {((NetworkPlayerAmmo)__instance).ID} {amount}", "PLAYERAMMO");
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}
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}
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}
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@ -63,7 +63,7 @@ namespace SRMultiplayer.Patches
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}
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else if (__instance is NetworkPlayerAmmo)
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{
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SRMP.Log($"Clear {((NetworkPlayerAmmo)__instance).ID} {index}", "PLAYERAMMO");
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//SRMP.Log($"Clear {((NetworkPlayerAmmo)__instance).ID} {index}", "PLAYERAMMO");
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}
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}
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}
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@ -78,7 +78,7 @@ namespace SRMultiplayer.Patches
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if (__result && __instance is NetworkPlayerAmmo)
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{
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SRMP.Log($"ReplaceWithQuicksilverAmmo {((NetworkPlayerAmmo)__instance).ID} {id} {count}", "PLAYERAMMO");
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//SRMP.Log($"ReplaceWithQuicksilverAmmo {((NetworkPlayerAmmo)__instance).ID} {id} {count}", "PLAYERAMMO");
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}
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}
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}
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@ -93,7 +93,7 @@ namespace SRMultiplayer.Patches
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if (__result && __instance is NetworkPlayerAmmo)
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{
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SRMP.Log($"SetAmmoSlot {((NetworkPlayerAmmo)__instance).ID} {idx}", "PLAYERAMMO");
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//SRMP.Log($"SetAmmoSlot {((NetworkPlayerAmmo)__instance).ID} {idx}", "PLAYERAMMO");
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}
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}
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}
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@ -108,7 +108,7 @@ namespace SRMultiplayer.Patches
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if (__result && __instance is NetworkPlayerAmmo)
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{
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SRMP.Log($"Replace {((NetworkPlayerAmmo)__instance).ID} {previous} {next}", "PLAYERAMMO");
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//SRMP.Log($"Replace {((NetworkPlayerAmmo)__instance).ID} {previous} {next}", "PLAYERAMMO");
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}
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}
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}
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@ -140,7 +140,7 @@ namespace SRMultiplayer.Patches
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}
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else if (__instance is NetworkPlayerAmmo)
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{
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SRMP.Log($"Decrement {((NetworkPlayerAmmo)__instance).ID} {index} {count}", "PLAYERAMMO");
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//SRMP.Log($"Decrement {((NetworkPlayerAmmo)__instance).ID} {index} {count}", "PLAYERAMMO");
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}
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}
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}
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@ -214,7 +214,7 @@ namespace SRMultiplayer.Patches
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}
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else if(__instance is NetworkPlayerAmmo)
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{
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SRMP.Log($"MaybeAddToSlot1 {((NetworkPlayerAmmo)__instance).ID} {id} {i}", "PLAYERAMMO");
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//SRMP.Log($"MaybeAddToSlot1 {((NetworkPlayerAmmo)__instance).ID} {id} {i}", "PLAYERAMMO");
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}
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__instance.Slots[i].count = slotMaxCount;
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@ -249,7 +249,7 @@ namespace SRMultiplayer.Patches
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}
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else if (__instance is NetworkPlayerAmmo)
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{
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SRMP.Log($"MaybeAddToSlot2 {((NetworkPlayerAmmo)__instance).ID} {id} {i}", "PLAYERAMMO");
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//SRMP.Log($"MaybeAddToSlot2 {((NetworkPlayerAmmo)__instance).ID} {id} {i}", "PLAYERAMMO");
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}
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}
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flag2 = true;
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@ -292,7 +292,7 @@ namespace SRMultiplayer.Patches
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}
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else if (__instance is NetworkPlayerAmmo)
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{
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SRMP.Log($"MaybeAddToSlot3 {((NetworkPlayerAmmo)__instance).ID} {id} {id}", "PLAYERAMMO");
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//SRMP.Log($"MaybeAddToSlot3 {((NetworkPlayerAmmo)__instance).ID} {id} {id}", "PLAYERAMMO");
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}
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flag2 = true;
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}
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