Extended the Log to filter through the displayed responced using console

This commit is contained in:
Twirlbug 2023-06-28 00:26:21 -05:00
parent 8e4c603cad
commit 92eebc7de1
4 changed files with 203 additions and 37 deletions

View file

@ -10,6 +10,7 @@ cheat allgadgets
Unlocks all of the gagets in the game
cheat spawn [id] ([amount])
spawns given item for the given ammount
tp [DestinationPlayer]
Teleports the player that entered in the commant to the player entered
@ -18,3 +19,8 @@ listplayers
sleep [Hours]
Sleep command followed by the time in in game hours to "sleep"". Fast forwards the game the alotted hours.
console [enable/disable] [logtype]
Sets whether a specific log type should be displaying in the console.
All type default to enabled.
Log Types: Error, Assert, Warning, Log, Exception

View file

@ -57,10 +57,45 @@ namespace SRMultiplayer
bool flag = this.OnInputText != null;
if (flag)
{
//on text inputed reset the search loc and cycle the search tree
searchLoc = -1; //searchLoc set to -1 to always go to place 0 on first arrow
AddToCommandTree(obj);
this.OnInputText(obj);
}
}
List<string> cmdTree = new List<string>();
internal void AddToCommandTree(string cmdText)
{
cmdTree.Insert(0,cmdText);
//if tree gets larger than 10 remove the 11th item
if (cmdTree.Count > 10) { cmdTree.RemoveAt(10); };
}
//handle internal cycling of last 10 commands
int searchLoc = -1;
internal void GetCommand(int diff)
{
if (cmdTree.Count > 0)
{
searchLoc = searchLoc + diff;
//prevent below 0 or over max position
if (searchLoc > (cmdTree.Count - 1)) searchLoc = (cmdTree.Count - 1);
if (searchLoc < 0) searchLoc = 0;
//if a new location is found enter the search text in the input and redraw it.
this.inputString = cmdTree[searchLoc];
this.RedrawInputLine();
}
else
{
Console.WriteLine("cmdTree is empty");
}
}
public void Update()
{
bool flag = !Console.KeyAvailable;
@ -94,6 +129,24 @@ namespace SRMultiplayer
this.inputString += consoleKeyInfo.KeyChar.ToString();
this.RedrawInputLine();
}
else
{
//handle up pressed to get previous lines
bool flag6 = consoleKeyInfo.Key == ConsoleKey.UpArrow;
if (flag6)
{
this.GetCommand(1);
}
else
{
//handle down pressed to get next lines
bool flag7 = consoleKeyInfo.Key == ConsoleKey.DownArrow;
if (flag7)
{
this.GetCommand(-1);
}
}
}
}
}
}

View file

@ -1,4 +1,5 @@
using MonomiPark.SlimeRancher.Regions;
using JetBrains.Annotations;
using MonomiPark.SlimeRancher.Regions;
using SRMultiplayer.Networking;
using System;
using System.Collections.Generic;
@ -30,27 +31,98 @@ namespace SRMultiplayer
SRMP.Log("Console Started");
}
//used to prevent duplicate messages displaying and list what number duplicate it is
string LastMessage = "";
int duplicateCount = 0;
//types of console types that can be enabled/disabled
//server automatically starts with all active
List<LogType> blockMessages = new List<LogType>(); //keeps a list of message types that have been disabled
private void Application_logMessageReceived(string condition, string stackTrace, LogType type)
{
if (type == LogType.Warning)
Console.ForegroundColor = ConsoleColor.Yellow;
else if (type == LogType.Error)
Console.ForegroundColor = ConsoleColor.Red;
else
Console.ForegroundColor = ConsoleColor.White;
// We're half way through typing something, so clear this line ..
if (Console.CursorLeft != 0)
input.ClearLine();
Console.WriteLine(condition);
//construct message
string message = condition;
if (!string.IsNullOrEmpty(stackTrace))
Console.WriteLine(stackTrace);
{
//add stack strace if included
message += Environment.NewLine + stackTrace;
}
if (message == LastMessage)
{
//do not process duplicate marks if the last item was not written
if(duplicateCount >0) duplicateCount++;
}
else
{
//add write line for duplicate notices if necessary
if (duplicateCount > 0)
{
Console.ForegroundColor = ConsoleColor.Gray;
Console.WriteLine("Output Duplicated: " + duplicateCount);
}
//format color for message
if (type == LogType.Warning)
Console.ForegroundColor = ConsoleColor.Yellow;
else if (type == LogType.Error)
Console.ForegroundColor = ConsoleColor.Red;
else
Console.ForegroundColor = ConsoleColor.White;
// mark new message
LastMessage = message;
//check data for inner types
string data = condition;
//remove the srmp tag and the time to check inner tags
if (type == LogType.Log) data = data.Substring(17);
//only write the message type if its not blocked
//always allow console replay to display
if (!blockMessages.Contains(type) || data.StartsWith("[Console]"))
{
//write the new line if not blocked
duplicateCount = 0;
Console.WriteLine(message);
}
else
{
//for testing log disabled display
//Console.ForegroundColor = ConsoleColor.Magenta;
Console.WriteLine(type.ToString() + " Dismissed");
//mark dupilcate count to -1
//prevent duplicate count for supressed messages from displaying
duplicateCount = -1;
}
}
// If we were typing something re-add it.
input.RedrawInputLine();
}
public static void ClearCurrentConsoleLine()
{
int currentLineCursor = Console.CursorTop;
Console.SetCursorPosition(0, Console.CursorTop);
Console.Write(new string(' ', Console.BufferWidth));
Console.SetCursorPosition(0, currentLineCursor);
}
//create a log call that marks all console sent replys
void ConsoleLog(string message)
{
SRMP.Log(message, "Console");
}
@ -74,17 +146,17 @@ namespace SRMultiplayer
{
if (args.Length != 2 || !int.TryParse(args[1], out int money))
{
SRMP.Log("Usage: cheat money <amount>");
ConsoleLog("Usage: cheat money <amount>");
}
else
{
if(money > 0)
if (money > 0)
SRSingleton<SceneContext>.Instance.PlayerState.AddCurrency(money);
else
SRSingleton<SceneContext>.Instance.PlayerState.SpendCurrency(money);
}
}
else if(args[0].Equals("enable"))
else if (args[0].Equals("enable"))
{
//TestUI.Instance.cheat = !TestUI.Instance.cheat;
}
@ -92,7 +164,7 @@ namespace SRMultiplayer
{
if (args.Length != 2 || !int.TryParse(args[1], out int value))
{
SRMP.Log("Usage: cheat keys <amount>");
ConsoleLog("Usage: cheat keys <amount>");
}
else
{
@ -123,7 +195,7 @@ namespace SRMultiplayer
}
else
{
SRMP.Log(id + " can not be spawned");
ConsoleLog(id + " can not be spawned");
}
}
else
@ -132,7 +204,7 @@ namespace SRMultiplayer
SRMP.Log(args[1] + " not found. " + (data.Count() > 0 ? " Did you mean one of these?" : ""));
foreach (var name in data)
{
SRMP.Log(name);
ConsoleLog(name);
}
}
}
@ -156,26 +228,26 @@ namespace SRMultiplayer
else
{
var data = Enum.GetNames(typeof(Identifiable.Id)).Where(n => n.ToLower().Contains(args[1].ToLower()));
SRMP.Log(args[1] + " not found. " + (data.Count() > 0 ? " Did you mean one of these?" : ""));
ConsoleLog(args[1] + " not found. " + (data.Count() > 0 ? " Did you mean one of these?" : ""));
foreach (var name in data)
{
SRMP.Log(name);
ConsoleLog(name);
}
}
}
else
{
SRMP.Log("Usage: cheat spawn <id> (<amount>)");
ConsoleLog("Usage: cheat spawn <id> (<amount>)");
}
}
}
else
{
SRMP.Log("Available sub commands:");
SRMP.Log("cheat money <amount>");
SRMP.Log("cheat keys <amount>");
SRMP.Log("cheat spawn <id> (<amount>)");
SRMP.Log("cheat allgadgets");
ConsoleLog("Available sub commands:");
ConsoleLog("cheat money <amount>");
ConsoleLog("cheat keys <amount>");
ConsoleLog("cheat spawn <id> (<amount>)");
ConsoleLog("cheat allgadgets");
}
}
break;
@ -190,18 +262,18 @@ namespace SRMultiplayer
}
else
{
SRMP.Log("Player not found");
ConsoleLog("Player not found");
}
}
else
{
SRMP.Log("Usage: tp <username>");
ConsoleLog("Usage: tp <username>");
}
}
break;
case "listplayers":
{
SRMP.Log("Players:");
ConsoleLog("Players:");
foreach (var player in Globals.Players.Values)
{
SRMP.Log(player.Username);
@ -213,7 +285,42 @@ namespace SRMultiplayer
if (args.Length == 1)
{
SRSingleton<SceneContext>.Instance.TimeDirector.FastForwardTo(SRSingleton<SceneContext>.Instance.TimeDirector.HoursFromNow(float.Parse(args[0])));
ConsoleLog("Sleeoing for " + args[0] + " hours");
}
else
{
ConsoleLog("Usage: sleep <hours>");
}
}
break;
case "console": //add toggle option for turning on and off logging types
if (args.Length > 1 && (args[0] == "enable"|| args[0] == "disable"))
{
bool enable = args[0] == "enable";
//double check type
if (LogType.TryParse(args[1], true, out LogType logType))
{
if (enable)
{
if (!blockMessages.Contains(logType)) blockMessages.Remove(logType);
ConsoleLog(logType.ToString() + " Messages Enabled");
}
else
{
if (blockMessages.Contains(logType)) blockMessages.Add(logType);
ConsoleLog("[Console] " + logType.ToString() + " Messages Disabled");
}
}
else
{
ConsoleLog("Invalid Feed back Type");
ConsoleLog("Suggestions: " + string.Join(", ", logType));
}
}
else
{
ConsoleLog("Usage: console <enable/disable> <feedbackType>");
}
break;

View file

@ -133,14 +133,14 @@ public class MultiplayerUI : SRSingleton<MultiplayerUI>
}
private void FunctionKeys()
{
GUILayout.Label("Press Button or Corresponding Key To Change Menu");
GUILayout.Label("Press Button or Key To Change Style");
GUILayout.BeginHorizontal();
if (GUILayout.Button(menuOpen == 1 ? "F3 - Full" : "F3 - Mini"))
{
menuOpen = menuOpen == 1 ? 2 : 1;
}
GUILayout.FlexibleSpace();
if (GUILayout.Button(menuOpen == 0 ? "F4 - Full" : "F4 - Closed"))
if (GUILayout.Button(menuOpen == 0 ? "F4 - Full" : "F4 - Colapsed"))
{
menuOpen = menuOpen == 0 ? 2 : 0;
}