Added last versionf of the runtime and json files to the libs folder. Rolled .net to match srml .net version
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6af98f1fdf
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4 changed files with 20 additions and 5 deletions
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Libs/Newtonsoft.Json.dll
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Libs/Newtonsoft.Json.dll
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Libs/System.Runtime.Serialization.dll
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Libs/System.Runtime.Serialization.dll
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@ -15,7 +15,7 @@ using System.Resources;
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[assembly: AssemblyCulture("")]
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// Version informationr(
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[assembly: AssemblyVersion("0.0.0.1489")]
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[assembly: AssemblyFileVersion("0.0.0.1489")]
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[assembly: AssemblyVersion("0.0.0.1492")]
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[assembly: AssemblyFileVersion("0.0.0.1492")]
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[assembly: NeutralResourcesLanguageAttribute( "en-US" )]
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@ -9,7 +9,7 @@
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<AppDesignerFolder>Properties</AppDesignerFolder>
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<RootNamespace>SRMultiplayer</RootNamespace>
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<AssemblyName>SRMP</AssemblyName>
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<TargetFrameworkVersion>v4.8</TargetFrameworkVersion>
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<TargetFrameworkVersion>v4.7.2</TargetFrameworkVersion>
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<FileAlignment>512</FileAlignment>
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<Deterministic>true</Deterministic>
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<TargetFrameworkProfile />
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@ -78,20 +78,24 @@
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</Reference>
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<Reference Include="Assembly-CSharp_publicized">
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<HintPath>..\Libs\Assembly-CSharp_publicized.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="DOTween">
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<HintPath>C:\Program Files\Epic Games\SlimeRancher\SlimeRancher_Data\Managed\DOTween.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="InControl">
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<HintPath>C:\Program Files\Epic Games\SlimeRancher\SlimeRancher_Data\Managed\InControl.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="Newtonsoft.Json, Version=6.0.0.0, Culture=neutral, PublicKeyToken=30ad4fe6b2a6aeed, processorArchitecture=MSIL">
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<Reference Include="Newtonsoft.Json, Version=9.0.0.0, Culture=neutral, PublicKeyToken=30ad4fe6b2a6aeed, processorArchitecture=MSIL">
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<SpecificVersion>False</SpecificVersion>
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<HintPath>C:\Program Files\Epic Games\SlimeRancher\SlimeRancher_Data\Managed\Newtonsoft.Json.dll</HintPath>
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<HintPath>..\Libs\Newtonsoft.Json.dll</HintPath>
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</Reference>
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<Reference Include="SRML, Version=0.1.8.2, Culture=neutral, processorArchitecture=MSIL">
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<SpecificVersion>False</SpecificVersion>
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<HintPath>..\Libs\SRML.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="System" />
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<Reference Include="System.Core" />
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@ -104,6 +108,7 @@
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<Reference Include="System.Xml" />
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<Reference Include="Unity.TextMeshPro">
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<HintPath>C:\Program Files\Epic Games\SlimeRancher\SlimeRancher_Data\Managed\Unity.TextMeshPro.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="UnityCoreMod, Version=1.0.0.0, Culture=neutral, processorArchitecture=MSIL">
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<SpecificVersion>False</SpecificVersion>
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@ -111,38 +116,48 @@
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</Reference>
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<Reference Include="UnityEngine">
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<HintPath>C:\Program Files\Epic Games\SlimeRancher\SlimeRancher_Data\Managed\UnityEngine.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="UnityEngine.AnimationModule">
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<HintPath>C:\Program Files\Epic Games\SlimeRancher\SlimeRancher_Data\Managed\UnityEngine.AnimationModule.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="UnityEngine.AssetBundleModule">
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<HintPath>C:\Program Files\Epic Games\SlimeRancher\SlimeRancher_Data\Managed\UnityEngine.AssetBundleModule.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="UnityEngine.CoreModule">
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<HintPath>C:\Program Files\Epic Games\SlimeRancher\SlimeRancher_Data\Managed\UnityEngine.CoreModule.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine.IMGUIModule">
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<HintPath>C:\Program Files\Epic Games\SlimeRancher\SlimeRancher_Data\Managed\UnityEngine.IMGUIModule.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="UnityEngine.InputLegacyModule">
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<HintPath>C:\Program Files\Epic Games\SlimeRancher\SlimeRancher_Data\Managed\UnityEngine.InputLegacyModule.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="UnityEngine.PhysicsModule">
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<HintPath>C:\Program Files\Epic Games\SlimeRancher\SlimeRancher_Data\Managed\UnityEngine.PhysicsModule.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="UnityEngine.TextCoreModule, Version=0.0.0.0, Culture=neutral, processorArchitecture=MSIL">
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<SpecificVersion>False</SpecificVersion>
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<HintPath>C:\Program Files\Epic Games\SlimeRancher\SlimeRancher_Data\Managed\UnityEngine.TextCoreModule.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="UnityEngine.TextRenderingModule, Version=0.0.0.0, Culture=neutral, processorArchitecture=MSIL">
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<SpecificVersion>False</SpecificVersion>
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<HintPath>C:\Program Files\Epic Games\SlimeRancher\SlimeRancher_Data\Managed\UnityEngine.TextRenderingModule.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="UnityEngine.UI">
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<HintPath>C:\Program Files\Epic Games\SlimeRancher\SlimeRancher_Data\Managed\UnityEngine.UI.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="UnityEngine.UIModule">
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<HintPath>C:\Program Files\Epic Games\SlimeRancher\SlimeRancher_Data\Managed\UnityEngine.UIModule.dll</HintPath>
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<Private>False</Private>
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</Reference>
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</ItemGroup>
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<ItemGroup>
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