Added a few different views for the ui and prevented it from being brought off the screen

This commit is contained in:
Twirlbug 2023-06-27 02:17:58 -05:00
parent 4adf8c9ce7
commit c98bbd72ce

View file

@ -8,19 +8,38 @@ using SRMultiplayer.Networking;
public class MultiplayerUI : SRSingleton<MultiplayerUI>
{
private int LastWidth = 0;
private Rect windowRect = new Rect(Screen.width - 300 - 20, 20, 300, 500);
private Vector2 playersScroll = Vector2.zero;
private string ipaddress = "localhost";
private string port = "16500";
private string servercode = "";
private bool menuOpen;
//use internal name with getter and setter to allow the menu panel to remember the users last choice
private int _menuOpen;
private int menuOpen //menu open hold the current menu state (0 colapsed, 1 minimized, 2 open)
{
get
{
return _menuOpen;
}
set
{
_menuOpen = value;
//save users setting
PlayerPrefs.SetInt("SRMP_Menu", menuOpen);
}
}
private string username;
private float lastCodeUse;
private ConnectError error;
private ConnectHelp help;
private string errorMessage;
public enum ConnectError
{
None,
@ -45,64 +64,182 @@ public class MultiplayerUI : SRSingleton<MultiplayerUI>
ipaddress = PlayerPrefs.GetString("SRMP_IP", "localhost");
port = PlayerPrefs.GetString("SRMP_Port", "16500");
menuOpen = true;
menuOpen = PlayerPrefs.GetInt("SRMP_Menu", 2); ; //start panel open by default
username = Globals.Username;
}
private void Update()
{
if(lastCodeUse > 0f)
if (lastCodeUse > 0f)
{
var prevTime = lastCodeUse;
lastCodeUse -= Time.deltaTime;
if(prevTime > 0f && lastCodeUse <= 0f)
if (prevTime > 0f && lastCodeUse <= 0f)
{
error = ConnectError.ServerCodeTimeout;
}
}
if(Input.GetKeyDown(KeyCode.F4))
//this sets presskey senarios
if (Input.GetKeyDown(KeyCode.F4))
{
menuOpen = !menuOpen;
//use the f4 key to swap between collapsed and minimized
menuOpen = menuOpen == 2 ? 0 : 2;
}
if (Input.GetKeyDown(KeyCode.F3))
{
//use the f3 key to set minimized or maximized
menuOpen = menuOpen < 2 ? 2 : 1;
}
}
private void OnGUI()
{
if (!menuOpen || (!Levels.isMainMenu() && !Globals.IsMultiplayer && Globals.PauseState != PauseState.Pause)) return;
//verify on a window that the menu can be drawn on
if ((!Levels.isMainMenu() && !Globals.IsMultiplayer && Globals.PauseState != PauseState.Pause)) return;
if (Globals.IsMultiplayer && Globals.PauseState != PauseState.Pause) return;
//if yes draw the window for the given state
if (SceneManager.GetActiveScene().buildIndex >= 2)
{
//check to see if the windows needs to move
if(LastWidth != Screen.width)
//check to see if the windows needs to move due to it being off the screen from size change
//also prevent the user from dragging it off the screen
if (windowRect.x + 20 + windowRect.width > Screen.width) windowRect.x = Screen.width - windowRect.width - 20;
if (windowRect.y + 20 + windowRect.height > Screen.height) windowRect.y = (Screen.height - windowRect.height - 20) >= 20 ? (Screen.height - windowRect.height - 20) : 20;
if (windowRect.x < 20) windowRect.x = 20;
if (windowRect.y < 20) windowRect.y = 20;
//drawn in the window
switch (menuOpen)
{
//recalc the window rect to move the gui
windowRect = new Rect(Screen.width - 300 - 20, 20, 300, 500);
case 0: //collapsed
windowRect.height = 50;
windowRect = GUILayout.Window(1, windowRect, ClosedWindow, "SRMP v" + Globals.Version);
break;
case 1: //minimized
windowRect.height = 100;
windowRect = GUILayout.Window(1, windowRect, MiniWindow, "SRMP v" + Globals.Version);
break;
case 2: //open
windowRect.height = 500;
windowRect = GUILayout.Window(1, windowRect, MultiplayerWindow, "SRMP v" + Globals.Version);
break;
}
windowRect = GUILayout.Window(1, windowRect, MultiplayerWindow, "SRMP v" + Globals.Version);
}
}
private void FunctionKeys()
{
GUILayout.Label("Press Button or Corresponding Key To Change Menu");
GUILayout.BeginHorizontal();
if (GUILayout.Button(menuOpen == 1 ? "F3 - Full" : "F3 - Mini"))
{
menuOpen = menuOpen == 1 ? 2 : 1;
}
GUILayout.FlexibleSpace();
if (GUILayout.Button(menuOpen == 0 ? "F4 - Full" : "F4 - Closed"))
{
menuOpen = menuOpen == 0 ? 2 : 0;
}
GUILayout.EndHorizontal();
}
private void ClosedWindow(int id)
{
if (id != 1) return;
//display f3 and f4 commands
FunctionKeys();
GUI.DragWindow(new Rect(0, 0, 10000, 10000));
}
private void MiniWindow(int id)
{
if (id != 1) return;
//display f3 and f4 commands
FunctionKeys();
//show username and current connection status
GUIStyle standard = new GUIStyle(GUI.skin.label);
GUIStyle red = new GUIStyle(GUI.skin.label);
red.normal.textColor = Color.red;
if (string.IsNullOrWhiteSpace(Globals.Username))
{
GUILayout.Label("Username: Not Set", red);
}
else
{
GUILayout.Label("Username: " + Globals.Username);
if (Globals.IsServer)
{
GUILayout.Label("Connection Status: Host");
}
else if (Globals.IsClient)
{
GUILayout.Label("Connection Status: Client");
}
else
{
bool canHost = true;
//check if user can host the session
if (!int.TryParse(port, out int numport) || numport < 1000 || numport > 65000)
{
canHost = false;
}
GUI.contentColor = Color.red;
GUILayout.BeginHorizontal();
GUILayout.Label("Connection Status: Disconnected");
GUILayout.FlexibleSpace();
if (canHost)
{
//only show host if not main menu
if (!Levels.isMainMenu())
{
if (GUILayout.Button("Host"))
{
NetworkServer.Instance.StartServer(numport);
SaveSettings();
}
}
}
GUILayout.EndHorizontal();
if (!canHost)
{
GUILayout.Label("Invalid Port Settings", red);
}
}
}
GUI.DragWindow(new Rect(0, 0, 10000, 10000));
}
private void MultiplayerWindow(int id)
{
if (id != 1) return;
GUILayout.Label("You can close this menu with F4");
GUILayout.Space(20);
//display f3 and f4 commands
FunctionKeys();
if(string.IsNullOrWhiteSpace(Globals.Username))
//now display standard
if (string.IsNullOrWhiteSpace(Globals.Username))
{
UsernameGUI();
}
else
{
if(Globals.IsServer)
if (Globals.IsServer)
{
ServerGUI();
}
else if(Globals.IsClient)
else if (Globals.IsClient)
{
ClientGUI();
}
@ -112,13 +249,13 @@ public class MultiplayerUI : SRSingleton<MultiplayerUI>
{
ErrorGUI();
}
else if(help != ConnectHelp.None)
else if (help != ConnectHelp.None)
{
HelpGUI();
}
else
{
if(lastCodeUse > 0f)
if (lastCodeUse > 0f)
{
GUILayout.Label("Trying to connect with server code...");
}
@ -151,7 +288,7 @@ public class MultiplayerUI : SRSingleton<MultiplayerUI>
GUILayout.BeginHorizontal();
GUILayout.Label(player.Username);
if(GUILayout.Button("Kick"))
if (GUILayout.Button("Kick"))
{
player.Connection.Disconnect("kicked");
}
@ -187,7 +324,7 @@ public class MultiplayerUI : SRSingleton<MultiplayerUI>
return;
}
GUILayout.Space(20);
if(GUILayout.Button("How do I host a game?"))
if (GUILayout.Button("How do I host a game?"))
{
help = ConnectHelp.Hosting;
}
@ -288,7 +425,7 @@ public class MultiplayerUI : SRSingleton<MultiplayerUI>
private void HelpGUI()
{
switch(help)
switch (help)
{
case ConnectHelp.ServerCode:
{
@ -312,7 +449,7 @@ public class MultiplayerUI : SRSingleton<MultiplayerUI>
private void ErrorGUI()
{
switch(error)
switch (error)
{
case ConnectError.InvalidServerCode:
{