Fixing Reference Paths

This commit is contained in:
Saty 2023-07-07 16:28:03 +02:00
parent 53b85d1058
commit cc0052696c

View file

@ -74,7 +74,7 @@
</PropertyGroup>
<ItemGroup>
<Reference Include="0Harmony">
<HintPath>C:\Program Files\Epic Games\SlimeRancher\SlimeRancher_Data\Managed\0Harmony.dll</HintPath>
<HintPath>.\0Harmony.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="Assembly-CSharp_publicized">
@ -82,11 +82,11 @@
<Private>False</Private>
</Reference>
<Reference Include="DOTween">
<HintPath>C:\Program Files\Epic Games\SlimeRancher\SlimeRancher_Data\Managed\DOTween.dll</HintPath>
<HintPath>.\DOTween.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="InControl">
<HintPath>C:\Program Files\Epic Games\SlimeRancher\SlimeRancher_Data\Managed\InControl.dll</HintPath>
<HintPath>.\InControl.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="Newtonsoft.Json, Version=9.0.0.0, Culture=neutral, PublicKeyToken=30ad4fe6b2a6aeed, processorArchitecture=MSIL">
@ -104,58 +104,64 @@
<Reference Include="System.Net.Http" />
<Reference Include="System.Xml" />
<Reference Include="Unity.TextMeshPro">
<HintPath>C:\Program Files\Epic Games\SlimeRancher\SlimeRancher_Data\Managed\Unity.TextMeshPro.dll</HintPath>
<HintPath>.\Unity.TextMeshPro.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityCoreMod, Version=1.0.0.0, Culture=neutral, processorArchitecture=MSIL">
<SpecificVersion>False</SpecificVersion>
<HintPath>C:\Program Files\Epic Games\SlimeRancher\SlimeRancher_Data\Managed\UnityCoreMod.dll</HintPath>
<HintPath>.\UnityCoreMod.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine">
<HintPath>C:\Program Files\Epic Games\SlimeRancher\SlimeRancher_Data\Managed\UnityEngine.dll</HintPath>
<HintPath>.\UnityEngine.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.AnimationModule">
<HintPath>C:\Program Files\Epic Games\SlimeRancher\SlimeRancher_Data\Managed\UnityEngine.AnimationModule.dll</HintPath>
<HintPath>.\UnityEngine.AnimationModule.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.AssetBundleModule">
<HintPath>C:\Program Files\Epic Games\SlimeRancher\SlimeRancher_Data\Managed\UnityEngine.AssetBundleModule.dll</HintPath>
<HintPath>.\UnityEngine.AssetBundleModule.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.CoreModule">
<HintPath>C:\Program Files\Epic Games\SlimeRancher\SlimeRancher_Data\Managed\UnityEngine.CoreModule.dll</HintPath>
<HintPath>.\UnityEngine.CoreModule.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.IMGUIModule">
<HintPath>C:\Program Files\Epic Games\SlimeRancher\SlimeRancher_Data\Managed\UnityEngine.IMGUIModule.dll</HintPath>
<HintPath>.\UnityEngine.IMGUIModule.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.InputLegacyModule">
<HintPath>C:\Program Files\Epic Games\SlimeRancher\SlimeRancher_Data\Managed\UnityEngine.InputLegacyModule.dll</HintPath>
<HintPath>.\UnityEngine.InputLegacyModule.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.InputModule">
<HintPath>.\UnityEngine.InputModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.JSONSerializeModule">
<HintPath>.\UnityEngine.JSONSerializeModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.PhysicsModule">
<HintPath>C:\Program Files\Epic Games\SlimeRancher\SlimeRancher_Data\Managed\UnityEngine.PhysicsModule.dll</HintPath>
<HintPath>.\UnityEngine.PhysicsModule.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.TextCoreModule, Version=0.0.0.0, Culture=neutral, processorArchitecture=MSIL">
<SpecificVersion>False</SpecificVersion>
<HintPath>C:\Program Files\Epic Games\SlimeRancher\SlimeRancher_Data\Managed\UnityEngine.TextCoreModule.dll</HintPath>
<HintPath>.\UnityEngine.TextCoreModule.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.TextRenderingModule, Version=0.0.0.0, Culture=neutral, processorArchitecture=MSIL">
<SpecificVersion>False</SpecificVersion>
<HintPath>C:\Program Files\Epic Games\SlimeRancher\SlimeRancher_Data\Managed\UnityEngine.TextRenderingModule.dll</HintPath>
<HintPath>.\UnityEngine.TextRenderingModule.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.UI">
<HintPath>C:\Program Files\Epic Games\SlimeRancher\SlimeRancher_Data\Managed\UnityEngine.UI.dll</HintPath>
<HintPath>.\UnityEngine.UI.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.UIModule">
<HintPath>C:\Program Files\Epic Games\SlimeRancher\SlimeRancher_Data\Managed\UnityEngine.UIModule.dll</HintPath>
<HintPath>.\UnityEngine.UIModule.dll</HintPath>
<Private>False</Private>
</Reference>
</ItemGroup>
@ -502,6 +508,11 @@
<ItemGroup>
<Service Include="{508349B6-6B84-4DF5-91F0-309BEEBAD82D}" />
</ItemGroup>
<ItemGroup Condition=" '$(Configuration)|$(Platform)' == 'SRML|AnyCPU' ">
<Reference Include="SRML">
<HintPath>..\Libs\SRML.dll</HintPath>
</Reference>
</ItemGroup>
<ItemGroup>
<EmbeddedResource Include="modinfo.json">
<AutoGen>True</AutoGen>