Fixing Reference Paths
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53b85d1058
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1 changed files with 27 additions and 16 deletions
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@ -74,7 +74,7 @@
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</PropertyGroup>
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<ItemGroup>
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<Reference Include="0Harmony">
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<HintPath>C:\Program Files\Epic Games\SlimeRancher\SlimeRancher_Data\Managed\0Harmony.dll</HintPath>
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<HintPath>.\0Harmony.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="Assembly-CSharp_publicized">
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@ -82,11 +82,11 @@
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<Private>False</Private>
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</Reference>
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<Reference Include="DOTween">
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<HintPath>C:\Program Files\Epic Games\SlimeRancher\SlimeRancher_Data\Managed\DOTween.dll</HintPath>
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<HintPath>.\DOTween.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="InControl">
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<HintPath>C:\Program Files\Epic Games\SlimeRancher\SlimeRancher_Data\Managed\InControl.dll</HintPath>
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<HintPath>.\InControl.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="Newtonsoft.Json, Version=9.0.0.0, Culture=neutral, PublicKeyToken=30ad4fe6b2a6aeed, processorArchitecture=MSIL">
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@ -104,58 +104,64 @@
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<Reference Include="System.Net.Http" />
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<Reference Include="System.Xml" />
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<Reference Include="Unity.TextMeshPro">
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<HintPath>C:\Program Files\Epic Games\SlimeRancher\SlimeRancher_Data\Managed\Unity.TextMeshPro.dll</HintPath>
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<HintPath>.\Unity.TextMeshPro.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="UnityCoreMod, Version=1.0.0.0, Culture=neutral, processorArchitecture=MSIL">
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<SpecificVersion>False</SpecificVersion>
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<HintPath>C:\Program Files\Epic Games\SlimeRancher\SlimeRancher_Data\Managed\UnityCoreMod.dll</HintPath>
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<HintPath>.\UnityCoreMod.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="UnityEngine">
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<HintPath>C:\Program Files\Epic Games\SlimeRancher\SlimeRancher_Data\Managed\UnityEngine.dll</HintPath>
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<HintPath>.\UnityEngine.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="UnityEngine.AnimationModule">
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<HintPath>C:\Program Files\Epic Games\SlimeRancher\SlimeRancher_Data\Managed\UnityEngine.AnimationModule.dll</HintPath>
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<HintPath>.\UnityEngine.AnimationModule.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="UnityEngine.AssetBundleModule">
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<HintPath>C:\Program Files\Epic Games\SlimeRancher\SlimeRancher_Data\Managed\UnityEngine.AssetBundleModule.dll</HintPath>
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<HintPath>.\UnityEngine.AssetBundleModule.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="UnityEngine.CoreModule">
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<HintPath>C:\Program Files\Epic Games\SlimeRancher\SlimeRancher_Data\Managed\UnityEngine.CoreModule.dll</HintPath>
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<HintPath>.\UnityEngine.CoreModule.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="UnityEngine.IMGUIModule">
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<HintPath>C:\Program Files\Epic Games\SlimeRancher\SlimeRancher_Data\Managed\UnityEngine.IMGUIModule.dll</HintPath>
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<HintPath>.\UnityEngine.IMGUIModule.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="UnityEngine.InputLegacyModule">
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<HintPath>C:\Program Files\Epic Games\SlimeRancher\SlimeRancher_Data\Managed\UnityEngine.InputLegacyModule.dll</HintPath>
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<HintPath>.\UnityEngine.InputLegacyModule.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="UnityEngine.InputModule">
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<HintPath>.\UnityEngine.InputModule.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine.JSONSerializeModule">
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<HintPath>.\UnityEngine.JSONSerializeModule.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine.PhysicsModule">
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<HintPath>C:\Program Files\Epic Games\SlimeRancher\SlimeRancher_Data\Managed\UnityEngine.PhysicsModule.dll</HintPath>
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<HintPath>.\UnityEngine.PhysicsModule.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="UnityEngine.TextCoreModule, Version=0.0.0.0, Culture=neutral, processorArchitecture=MSIL">
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<SpecificVersion>False</SpecificVersion>
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<HintPath>C:\Program Files\Epic Games\SlimeRancher\SlimeRancher_Data\Managed\UnityEngine.TextCoreModule.dll</HintPath>
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<HintPath>.\UnityEngine.TextCoreModule.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="UnityEngine.TextRenderingModule, Version=0.0.0.0, Culture=neutral, processorArchitecture=MSIL">
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<SpecificVersion>False</SpecificVersion>
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<HintPath>C:\Program Files\Epic Games\SlimeRancher\SlimeRancher_Data\Managed\UnityEngine.TextRenderingModule.dll</HintPath>
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<HintPath>.\UnityEngine.TextRenderingModule.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="UnityEngine.UI">
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<HintPath>C:\Program Files\Epic Games\SlimeRancher\SlimeRancher_Data\Managed\UnityEngine.UI.dll</HintPath>
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<HintPath>.\UnityEngine.UI.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="UnityEngine.UIModule">
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<HintPath>C:\Program Files\Epic Games\SlimeRancher\SlimeRancher_Data\Managed\UnityEngine.UIModule.dll</HintPath>
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<HintPath>.\UnityEngine.UIModule.dll</HintPath>
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<Private>False</Private>
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</Reference>
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</ItemGroup>
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@ -502,6 +508,11 @@
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<ItemGroup>
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<Service Include="{508349B6-6B84-4DF5-91F0-309BEEBAD82D}" />
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</ItemGroup>
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<ItemGroup Condition=" '$(Configuration)|$(Platform)' == 'SRML|AnyCPU' ">
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<Reference Include="SRML">
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<HintPath>..\Libs\SRML.dll</HintPath>
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</Reference>
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</ItemGroup>
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<ItemGroup>
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<EmbeddedResource Include="modinfo.json">
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<AutoGen>True</AutoGen>
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