b1525 - Added IPv6 support
This commit is contained in:
parent
256e2370a3
commit
fdd4c7bac7
8 changed files with 275 additions and 197 deletions
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@ -70,7 +70,8 @@ namespace SRMultiplayer
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!assembly.GetName().Name.Contains("Logger") && !assembly.GetName().Name.Contains("Mono.") && !assembly.GetName().Name.Contains("Harmony") &&
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!assembly.GetName().Name.Equals("SRML") && !assembly.GetName().Name.Equals("SRML.Editor") && !assembly.GetName().Name.Equals("Newtonsoft.Json") &&
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!assembly.GetName().Name.Equals("INIFileParser") && !assembly.GetName().Name.Equals("SRMultiplayer") && !assembly.GetName().Name.Contains("Microsoft.") &&
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!assembly.GetName().Name.Equals("SRMP") && !assembly.GetName().Name.Equals("XGamingRuntime") && !Globals.UserData.IgnoredMods.Contains(assembly.GetName().Name))
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!assembly.GetName().Name.Equals("SRMP") && !assembly.GetName().Name.Equals("XGamingRuntime") && !assembly.GetName().Name.Contains("MonoMod.Utils.")
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&& !Globals.UserData.IgnoredMods.Contains(assembly.GetName().Name))
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{
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mods.Add(assembly.GetName().Name);
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}
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@ -123,7 +123,7 @@ namespace Lidgren.Network
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mutex.WaitOne();
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if (m_socket == null)
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m_socket = new Socket(AddressFamily.InterNetwork, SocketType.Dgram, ProtocolType.Udp);
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m_socket = new Socket(m_configuration.LocalAddress.AddressFamily, SocketType.Dgram, ProtocolType.Udp);
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if (reBind)
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m_socket.SetSocketOption(SocketOptionLevel.Socket, SocketOptionName.ReuseAddress, (int)1);
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@ -132,7 +132,19 @@ namespace Lidgren.Network
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m_socket.SendBufferSize = m_configuration.SendBufferSize;
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m_socket.Blocking = false;
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var ep = (EndPoint)new NetEndPoint(m_configuration.LocalAddress, reBind ? m_listenPort : m_configuration.Port);
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if (m_configuration.DualStack)
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{
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if (m_configuration.LocalAddress.AddressFamily != AddressFamily.InterNetworkV6)
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{
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LogWarning("Configuration specifies Dual Stack but does not use IPv6 local address; Dual stack will not work.");
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}
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else
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{
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m_socket.DualMode = true;
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}
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}
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var ep = (EndPoint)new NetEndPoint(m_configuration.LocalAddress, reBind ? m_listenPort : m_configuration.Port);
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m_socket.Bind(ep);
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try
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@ -412,172 +424,175 @@ namespace Lidgren.Network
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// update now
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now = NetTime.Now;
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do
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try
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{
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do
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{
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ReceiveSocketData(now);
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} while (m_socket.Available > 0);
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}
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catch (SocketException sx)
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{
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switch (sx.SocketErrorCode)
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{
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case SocketError.ConnectionReset:
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// connection reset by peer, aka connection forcibly closed aka "ICMP port unreachable"
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// we should shut down the connection; but m_senderRemote seemingly cannot be trusted, so which connection should we shut down?!
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// So, what to do?
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LogWarning("ConnectionReset");
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return;
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case SocketError.NotConnected:
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// socket is unbound; try to rebind it (happens on mobile when process goes to sleep)
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BindSocket(true);
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return;
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default:
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LogWarning("Socket exception: " + sx.ToString());
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return;
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}
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}
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}
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private void ReceiveSocketData(double now)
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{
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int bytesReceived = m_socket.ReceiveFrom(m_receiveBuffer, 0, m_receiveBuffer.Length, SocketFlags.None, ref m_senderRemote);
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if (bytesReceived < NetConstants.HeaderByteSize)
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return;
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//LogVerbose("Received " + bytesReceived + " bytes");
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var ipsender = (NetEndPoint)m_senderRemote;
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if (m_upnp != null && now < m_upnp.m_discoveryResponseDeadline && bytesReceived > 32)
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{
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int bytesReceived = 0;
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try
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// is this an UPnP response?
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string resp = System.Text.Encoding.UTF8.GetString(m_receiveBuffer, 0, bytesReceived);
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if (resp.Contains("upnp:rootdevice") || resp.Contains("UPnP/1.0"))
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{
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bytesReceived = m_socket.ReceiveFrom(m_receiveBuffer, 0, m_receiveBuffer.Length, SocketFlags.None, ref m_senderRemote);
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}
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catch (SocketException sx)
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{
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switch (sx.SocketErrorCode)
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{
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case SocketError.ConnectionReset:
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// connection reset by peer, aka connection forcibly closed aka "ICMP port unreachable"
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// we should shut down the connection; but m_senderRemote seemingly cannot be trusted, so which connection should we shut down?!
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// So, what to do?
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LogWarning("ConnectionReset");
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return;
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case SocketError.NotConnected:
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// socket is unbound; try to rebind it (happens on mobile when process goes to sleep)
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BindSocket(true);
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return;
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default:
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LogWarning("Socket exception: " + sx.ToString());
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return;
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}
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}
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if (bytesReceived < NetConstants.HeaderByteSize)
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return;
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//LogVerbose("Received " + bytesReceived + " bytes");
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var ipsender = (NetEndPoint)m_senderRemote;
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if (m_upnp != null && now < m_upnp.m_discoveryResponseDeadline && bytesReceived > 32)
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{
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// is this an UPnP response?
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string resp = System.Text.Encoding.UTF8.GetString(m_receiveBuffer, 0, bytesReceived);
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if (resp.Contains("upnp:rootdevice") || resp.Contains("UPnP/1.0"))
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{
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try
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{
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resp = resp.Substring(resp.ToLower().IndexOf("location:") + 9);
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resp = resp.Substring(0, resp.IndexOf("\r")).Trim();
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m_upnp.ExtractServiceUrl(resp);
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return;
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}
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catch (Exception ex)
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{
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LogDebug("Failed to parse UPnP response: " + ex.ToString());
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// don't try to parse this packet further
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return;
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}
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}
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}
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NetConnection sender = null;
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m_connectionLookup.TryGetValue(ipsender, out sender);
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//
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// parse packet into messages
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//
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int numMessages = 0;
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int numFragments = 0;
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int ptr = 0;
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while ((bytesReceived - ptr) >= NetConstants.HeaderByteSize)
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{
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// decode header
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// 8 bits - NetMessageType
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// 1 bit - Fragment?
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// 15 bits - Sequence number
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// 16 bits - Payload length in bits
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numMessages++;
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NetMessageType tp = (NetMessageType)m_receiveBuffer[ptr++];
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byte low = m_receiveBuffer[ptr++];
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byte high = m_receiveBuffer[ptr++];
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bool isFragment = ((low & 1) == 1);
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ushort sequenceNumber = (ushort)((low >> 1) | (((int)high) << 7));
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if (isFragment)
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numFragments++;
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ushort payloadBitLength = (ushort)(m_receiveBuffer[ptr++] | (m_receiveBuffer[ptr++] << 8));
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int payloadByteLength = NetUtility.BytesToHoldBits(payloadBitLength);
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if (bytesReceived - ptr < payloadByteLength)
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{
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LogWarning("Malformed packet; stated payload length " + payloadByteLength + ", remaining bytes " + (bytesReceived - ptr));
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return;
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}
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if (tp >= NetMessageType.Unused1 && tp <= NetMessageType.Unused29)
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{
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ThrowOrLog("Unexpected NetMessageType: " + tp);
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return;
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}
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try
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{
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if (tp >= NetMessageType.LibraryError)
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{
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if (sender != null)
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sender.ReceivedLibraryMessage(tp, ptr, payloadByteLength);
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else
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ReceivedUnconnectedLibraryMessage(now, ipsender, tp, ptr, payloadByteLength);
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}
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else
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{
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if (sender == null && !m_configuration.IsMessageTypeEnabled(NetIncomingMessageType.UnconnectedData))
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return; // dropping unconnected message since it's not enabled
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NetIncomingMessage msg = CreateIncomingMessage(NetIncomingMessageType.Data, payloadByteLength);
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msg.m_isFragment = isFragment;
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msg.m_receiveTime = now;
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msg.m_sequenceNumber = sequenceNumber;
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msg.m_receivedMessageType = tp;
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msg.m_senderConnection = sender;
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msg.m_senderEndPoint = ipsender;
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msg.m_bitLength = payloadBitLength;
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Buffer.BlockCopy(m_receiveBuffer, ptr, msg.m_data, 0, payloadByteLength);
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if (sender != null)
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{
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if (tp == NetMessageType.Unconnected)
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{
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// We're connected; but we can still send unconnected messages to this peer
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msg.m_incomingMessageType = NetIncomingMessageType.UnconnectedData;
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ReleaseMessage(msg);
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}
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else
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{
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// connected application (non-library) message
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sender.ReceivedMessage(msg);
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}
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}
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else
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{
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// at this point we know the message type is enabled
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// unconnected application (non-library) message
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msg.m_incomingMessageType = NetIncomingMessageType.UnconnectedData;
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ReleaseMessage(msg);
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}
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}
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resp = resp.Substring(resp.ToLower().IndexOf("location:") + 9);
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resp = resp.Substring(0, resp.IndexOf("\r")).Trim();
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m_upnp.ExtractServiceUrl(resp);
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return;
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}
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catch (Exception ex)
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{
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LogError("Packet parsing error: " + ex.Message + " from " + ipsender);
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LogDebug("Failed to parse UPnP response: " + ex.ToString());
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// don't try to parse this packet further
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return;
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}
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ptr += payloadByteLength;
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}
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}
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NetConnection sender = null;
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m_connectionLookup.TryGetValue(ipsender, out sender);
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//
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// parse packet into messages
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//
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int numMessages = 0;
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int numFragments = 0;
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int ptr = 0;
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while ((bytesReceived - ptr) >= NetConstants.HeaderByteSize)
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{
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// decode header
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// 8 bits - NetMessageType
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// 1 bit - Fragment?
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// 15 bits - Sequence number
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// 16 bits - Payload length in bits
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numMessages++;
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NetMessageType tp = (NetMessageType)m_receiveBuffer[ptr++];
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byte low = m_receiveBuffer[ptr++];
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byte high = m_receiveBuffer[ptr++];
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bool isFragment = ((low & 1) == 1);
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ushort sequenceNumber = (ushort)((low >> 1) | (((int)high) << 7));
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if (isFragment)
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numFragments++;
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ushort payloadBitLength = (ushort)(m_receiveBuffer[ptr++] | (m_receiveBuffer[ptr++] << 8));
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int payloadByteLength = NetUtility.BytesToHoldBits(payloadBitLength);
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if (bytesReceived - ptr < payloadByteLength)
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{
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LogWarning("Malformed packet; stated payload length " + payloadByteLength + ", remaining bytes " + (bytesReceived - ptr));
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return;
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}
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m_statistics.PacketReceived(bytesReceived, numMessages, numFragments);
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if (sender != null)
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sender.m_statistics.PacketReceived(bytesReceived, numMessages, numFragments);
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if (tp >= NetMessageType.Unused1 && tp <= NetMessageType.Unused29)
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{
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ThrowOrLog("Unexpected NetMessageType: " + tp);
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return;
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}
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} while (m_socket.Available > 0);
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}
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try
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{
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if (tp >= NetMessageType.LibraryError)
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{
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if (sender != null)
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sender.ReceivedLibraryMessage(tp, ptr, payloadByteLength);
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else
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ReceivedUnconnectedLibraryMessage(now, ipsender, tp, ptr, payloadByteLength);
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}
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else
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{
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if (sender == null && !m_configuration.IsMessageTypeEnabled(NetIncomingMessageType.UnconnectedData))
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return; // dropping unconnected message since it's not enabled
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/// <summary>
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NetIncomingMessage msg = CreateIncomingMessage(NetIncomingMessageType.Data, payloadByteLength);
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msg.m_isFragment = isFragment;
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msg.m_receiveTime = now;
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msg.m_sequenceNumber = sequenceNumber;
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msg.m_receivedMessageType = tp;
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msg.m_senderConnection = sender;
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msg.m_senderEndPoint = ipsender;
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msg.m_bitLength = payloadBitLength;
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Buffer.BlockCopy(m_receiveBuffer, ptr, msg.m_data, 0, payloadByteLength);
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if (sender != null)
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{
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if (tp == NetMessageType.Unconnected)
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{
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// We're connected; but we can still send unconnected messages to this peer
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msg.m_incomingMessageType = NetIncomingMessageType.UnconnectedData;
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ReleaseMessage(msg);
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}
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else
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{
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// connected application (non-library) message
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sender.ReceivedMessage(msg);
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}
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}
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else
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{
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// at this point we know the message type is enabled
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// unconnected application (non-library) message
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msg.m_incomingMessageType = NetIncomingMessageType.UnconnectedData;
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ReleaseMessage(msg);
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}
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}
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}
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catch (Exception ex)
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{
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LogError("Packet parsing error: " + ex.Message + " from " + ipsender);
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}
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ptr += payloadByteLength;
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}
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m_statistics.PacketReceived(bytesReceived, numMessages, numFragments);
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if (sender != null)
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sender.m_statistics.PacketReceived(bytesReceived, numMessages, numFragments);
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}
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/// <summary>
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/// If NetPeerConfiguration.AutoFlushSendQueue() is false; you need to call this to send all messages queued using SendMessage()
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/// </summary>
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public void FlushSendQueue()
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@ -686,7 +701,7 @@ namespace Lidgren.Network
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case NetMessageType.Connect:
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if (m_configuration.AcceptIncomingConnections == false)
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{
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LogWarning(m_configuration.AppIdentifier + " Received Connect, but we're not accepting incoming connections!");
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LogWarning("Received Connect, but we're not accepting incoming connections!");
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return;
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}
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// handle connect
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@ -132,6 +132,9 @@ namespace Lidgren.Network
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catch { }
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}
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//Avoids allocation on mapping to IPv6
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private IPEndPoint targetCopy = new IPEndPoint(IPAddress.Any, 0);
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internal bool ActuallySendPacket(byte[] data, int numBytes, NetEndPoint target, out bool connectionReset)
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{
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connectionReset = false;
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@ -140,17 +143,25 @@ namespace Lidgren.Network
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{
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ba = NetUtility.GetCachedBroadcastAddress();
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// TODO: refactor this check outta here
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if (target.Address.Equals(ba))
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{
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// Some networks do not allow
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// a global broadcast so we use the BroadcastAddress from the configuration
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// this can be resolved to a local broadcast addresss e.g 192.168.x.255
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target.Address = m_configuration.BroadcastAddress;
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m_socket.SetSocketOption(SocketOptionLevel.Socket, SocketOptionName.Broadcast, true);
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}
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// TODO: refactor this check outta here
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if (target.Address.Equals(ba))
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{
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// Some networks do not allow
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// a global broadcast so we use the BroadcastAddress from the configuration
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// this can be resolved to a local broadcast addresss e.g 192.168.x.255
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targetCopy.Address = m_configuration.BroadcastAddress;
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targetCopy.Port = target.Port;
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m_socket.SetSocketOption(SocketOptionLevel.Socket, SocketOptionName.Broadcast, true);
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}
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else if(m_configuration.DualStack && m_configuration.LocalAddress.AddressFamily == AddressFamily.InterNetworkV6)
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NetUtility.CopyEndpoint(target, targetCopy); //Maps to IPv6 for Dual Mode
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else
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{
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targetCopy.Port = target.Port;
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targetCopy.Address = target.Address;
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}
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int bytesSent = m_socket.SendTo(data, 0, numBytes, SocketFlags.None, target);
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int bytesSent = m_socket.SendTo(data, 0, numBytes, SocketFlags.None, targetCopy);
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if (numBytes != bytesSent)
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LogWarning("Failed to send the full " + numBytes + "; only " + bytesSent + " bytes sent in packet!");
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@ -178,7 +189,7 @@ namespace Lidgren.Network
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}
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finally
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{
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if (target.Address == ba)
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if (target.Address.Equals(ba))
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m_socket.SetSocketOption(SocketOptionLevel.Socket, SocketOptionName.Broadcast, false);
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}
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return true;
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@ -2,7 +2,7 @@
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using System.Threading;
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using System.Collections.Generic;
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using System.Net;
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using System.Net.Sockets;
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#if !__NOIPENDPOINT__
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using NetEndPoint = System.Net.IPEndPoint;
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#endif
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@ -32,8 +32,8 @@ namespace Lidgren.Network
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/// <summary>
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/// Signalling event which can be waited on to determine when a message is queued for reading.
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/// Note that there is no guarantee that after the event is signaled the blocked thread will
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/// find the message in the queue. Other user created threads could be preempted and dequeue
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/// Note that there is no guarantee that after the event is signaled the blocked thread will
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/// find the message in the queue. Other user created threads could be preempted and dequeue
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/// the message before the waiting thread wakes up.
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/// </summary>
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public AutoResetEvent MessageReceivedEvent
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@ -121,9 +121,16 @@ namespace Lidgren.Network
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m_connections = new List<NetConnection>();
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m_connectionLookup = new Dictionary<NetEndPoint, NetConnection>();
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m_handshakes = new Dictionary<NetEndPoint, NetConnection>();
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m_senderRemote = (EndPoint)new NetEndPoint(IPAddress.Any, 0);
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if (m_configuration.LocalAddress.AddressFamily == AddressFamily.InterNetworkV6)
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{
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m_senderRemote = (EndPoint)new IPEndPoint(IPAddress.IPv6Any, 0);
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}
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else
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{
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m_senderRemote = (EndPoint)new IPEndPoint(IPAddress.Any, 0);
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}
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m_status = NetPeerStatus.NotRunning;
|
||||
m_receivedFragmentGroups = new Dictionary<NetConnection, Dictionary<int, ReceivedFragmentGroup>>();
|
||||
m_receivedFragmentGroups = new Dictionary<NetConnection, Dictionary<int, ReceivedFragmentGroup>>();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
@ -148,7 +155,7 @@ namespace Lidgren.Network
|
|||
}
|
||||
|
||||
InitializeNetwork();
|
||||
|
||||
|
||||
// start network thread
|
||||
m_networkThread = new Thread(new ThreadStart(NetworkLoop));
|
||||
m_networkThread.Name = m_configuration.NetworkThreadName;
|
||||
|
@ -183,7 +190,7 @@ namespace Lidgren.Network
|
|||
public NetIncomingMessage WaitMessage(int maxMillis)
|
||||
{
|
||||
NetIncomingMessage msg = ReadMessage();
|
||||
|
||||
|
||||
while (msg == null)
|
||||
{
|
||||
// This could return true...
|
||||
|
@ -191,11 +198,11 @@ namespace Lidgren.Network
|
|||
{
|
||||
return null;
|
||||
}
|
||||
|
||||
|
||||
// ... while this will still returns null. That's why we need to cycle.
|
||||
msg = ReadMessage();
|
||||
}
|
||||
|
||||
|
||||
return msg;
|
||||
}
|
||||
|
||||
|
@ -215,7 +222,7 @@ namespace Lidgren.Network
|
|||
}
|
||||
return retval;
|
||||
}
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// Reads a pending message from any connection, if any.
|
||||
/// Returns true if message was read, otherwise false.
|
||||
|
@ -303,6 +310,8 @@ namespace Lidgren.Network
|
|||
{
|
||||
if (remoteEndPoint == null)
|
||||
throw new ArgumentNullException("remoteEndPoint");
|
||||
if(m_configuration.DualStack)
|
||||
remoteEndPoint = NetUtility.MapToIPv6(remoteEndPoint);
|
||||
|
||||
lock (m_connections)
|
||||
{
|
||||
|
|
|
@ -35,12 +35,12 @@ namespace Lidgren.Network
|
|||
// -4 bytes to be on the safe side and align to 8-byte boundary
|
||||
// Total 1408 bytes
|
||||
// Note that lidgren headers (5 bytes) are not included here; since it's part of the "mtu payload"
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// Default MTU value in bytes
|
||||
/// </summary>
|
||||
public const int kDefaultMTU = 1408;
|
||||
|
||||
|
||||
private const string c_isLockedMessage = "You may not modify the NetPeerConfiguration after it has been used to initialize a NetPeer";
|
||||
|
||||
private bool m_isLocked;
|
||||
|
@ -48,6 +48,8 @@ namespace Lidgren.Network
|
|||
private string m_networkThreadName;
|
||||
private IPAddress m_localAddress;
|
||||
private IPAddress m_broadcastAddress;
|
||||
private bool m_dualStack;
|
||||
|
||||
internal bool m_acceptIncomingConnections;
|
||||
internal int m_maximumConnections;
|
||||
internal int m_defaultOutgoingMessageCapacity;
|
||||
|
@ -341,10 +343,26 @@ namespace Lidgren.Network
|
|||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets or sets the local broadcast address to use when broadcasting
|
||||
/// </summary>
|
||||
public IPAddress BroadcastAddress
|
||||
/// <summary>
|
||||
/// Gets or sets a value indicating whether the library should use IPv6 dual stack mode.
|
||||
/// If you enable this you should make sure that the <see cref="LocalAddress"/> is an IPv6 address.
|
||||
/// Cannot be changed once NetPeer is initialized.
|
||||
/// </summary>
|
||||
public bool DualStack
|
||||
{
|
||||
get { return m_dualStack; }
|
||||
set
|
||||
{
|
||||
if (m_isLocked)
|
||||
throw new NetException(c_isLockedMessage);
|
||||
m_dualStack = value;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets or sets the local broadcast address to use when broadcasting
|
||||
/// </summary>
|
||||
public IPAddress BroadcastAddress
|
||||
{
|
||||
get { return m_broadcastAddress; }
|
||||
set
|
||||
|
|
|
@ -98,7 +98,7 @@ namespace Lidgren.Network
|
|||
NetAddress ipAddress = null;
|
||||
if (NetAddress.TryParse(ipOrHost, out ipAddress))
|
||||
{
|
||||
if (ipAddress.AddressFamily == AddressFamily.InterNetwork)
|
||||
if (ipAddress.AddressFamily == AddressFamily.InterNetwork || ipAddress.AddressFamily == AddressFamily.InterNetworkV6)
|
||||
{
|
||||
callback(ipAddress);
|
||||
return;
|
||||
|
@ -139,7 +139,7 @@ namespace Lidgren.Network
|
|||
// check each entry for a valid IP address
|
||||
foreach (var ipCurrent in entry.AddressList)
|
||||
{
|
||||
if (ipCurrent.AddressFamily == AddressFamily.InterNetwork)
|
||||
if (ipCurrent.AddressFamily == AddressFamily.InterNetwork || ipCurrent.AddressFamily == AddressFamily.InterNetworkV6)
|
||||
{
|
||||
callback(ipCurrent);
|
||||
return;
|
||||
|
@ -163,7 +163,7 @@ namespace Lidgren.Network
|
|||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// <summary>
|
||||
/// Get IPv4 address from notation (xxx.xxx.xxx.xxx) or hostname
|
||||
/// </summary>
|
||||
public static NetAddress Resolve(string ipOrHost)
|
||||
|
@ -176,9 +176,9 @@ namespace Lidgren.Network
|
|||
NetAddress ipAddress = null;
|
||||
if (NetAddress.TryParse(ipOrHost, out ipAddress))
|
||||
{
|
||||
if (ipAddress.AddressFamily == AddressFamily.InterNetwork)
|
||||
if (ipAddress.AddressFamily == AddressFamily.InterNetwork || ipAddress.AddressFamily == AddressFamily.InterNetworkV6)
|
||||
return ipAddress;
|
||||
throw new ArgumentException("This method will not currently resolve other than ipv4 addresses");
|
||||
throw new ArgumentException("This method will not currently resolve other than IPv4 or IPv6 addresses");
|
||||
}
|
||||
|
||||
// ok must be a host name
|
||||
|
@ -189,7 +189,7 @@ namespace Lidgren.Network
|
|||
return null;
|
||||
foreach (var address in addresses)
|
||||
{
|
||||
if (address.AddressFamily == AddressFamily.InterNetwork)
|
||||
if (address.AddressFamily == AddressFamily.InterNetwork || address.AddressFamily == AddressFamily.InterNetworkV6)
|
||||
return address;
|
||||
}
|
||||
return null;
|
||||
|
@ -240,7 +240,7 @@ namespace Lidgren.Network
|
|||
}
|
||||
return new string(c);
|
||||
}
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// Returns true if the endpoint supplied is on the same subnet as this host
|
||||
/// </summary>
|
||||
|
@ -465,5 +465,29 @@ namespace Lidgren.Network
|
|||
// this is defined in the platform specific files
|
||||
return ComputeSHAHash(bytes, 0, bytes.Length);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Copies from <paramref name="src"/> to <paramref name="dst"/>. Maps to an IPv6 address
|
||||
/// </summary>
|
||||
/// <param name="src">Source.</param>
|
||||
/// <param name="dst">Destination.</param>
|
||||
internal static void CopyEndpoint(IPEndPoint src, IPEndPoint dst)
|
||||
{
|
||||
dst.Port = src.Port;
|
||||
if (src.AddressFamily == AddressFamily.InterNetwork)
|
||||
dst.Address = src.Address.MapToIPv6();
|
||||
else
|
||||
dst.Address = src.Address;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Maps the IPEndPoint object to an IPv6 address. Has allocation
|
||||
/// </summary>
|
||||
internal static IPEndPoint MapToIPv6(IPEndPoint endPoint)
|
||||
{
|
||||
if (endPoint.AddressFamily == AddressFamily.InterNetwork)
|
||||
return new IPEndPoint(endPoint.Address.MapToIPv6(), endPoint.Port);
|
||||
return endPoint;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -15,7 +15,7 @@ using System.Resources;
|
|||
[assembly: AssemblyCulture("")]
|
||||
|
||||
// Version informationr(
|
||||
[assembly: AssemblyVersion("0.0.0.1524")]
|
||||
[assembly: AssemblyFileVersion("0.0.0.1524")]
|
||||
[assembly: AssemblyVersion("0.0.0.1525")]
|
||||
[assembly: AssemblyFileVersion("0.0.0.1525")]
|
||||
[assembly: NeutralResourcesLanguageAttribute( "en-US" )]
|
||||
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
{
|
||||
"id": "srmp",
|
||||
"name": "Slime Rancher Multiplayer",
|
||||
"version": "0.0.1524",
|
||||
"version": "0.0.1525",
|
||||
"author": "SatyPardus",
|
||||
"dependencies": [
|
||||
|
||||
|
|
Loading…
Reference in a new issue