using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using UnityEngine; namespace SRMultiplayer.Networking { public class NetworkHostUI : MonoBehaviour { public GameObject OfflineMenu; public GameObject OnlineMenu; private void Awake() { OfflineMenu = transform.FindDisabled("OfflineMenu").gameObject; OnlineMenu = transform.FindDisabled("OnlineMenu").gameObject; } public void SetOnlineStatus(bool online) { OfflineMenu.SetActive(!online); OnlineMenu.SetActive(online); } } }