using HarmonyLib; using MonomiPark.SlimeRancher.DataModel; using SRMultiplayer.Networking; using SRMultiplayer.Packets; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace SRMultiplayer.Patches { [HarmonyPatch(typeof(DestroyOnTouching))] [HarmonyPatch("UpdateDestroyTime")] class DestroyOnTouching_UpdateDestroyTime { static bool Prefix(DestroyOnTouching __instance) { if (!Globals.IsMultiplayer || Globals.HandlePacket) return true; var entity = __instance.GetComponent(); return (entity != null && entity.IsLocal); } } }