using HarmonyLib; using SRMultiplayer.Networking; using SRMultiplayer.Packets; using System; using System.Collections.Generic; using System.Linq; using System.Text; using UnityEngine; namespace SRMultiplayer.Patches { [HarmonyPatch(typeof(DroneAnimator))] [HarmonyPatch("SetAnimation")] class DroneAnimator_SetAnimation { static bool Prefix(DroneAnimator __instance, DroneAnimator.Id id) { if (!Globals.IsMultiplayer || Globals.HandlePacket) return true; var netDrone = __instance.GetComponentInParent(); if (netDrone != null && netDrone.IsLocal) { new PacketDroneAnimation() { ID = netDrone.Drone.droneModel.siteId, Anim = (byte)id }.Send(); return true; } return false; } } }