using HarmonyLib; using MonomiPark.SlimeRancher.DataModel; using SRMultiplayer.Networking; using SRMultiplayer.Packets; using System; using System.Collections.Generic; using System.Linq; using System.Text; using UnityEngine; namespace SRMultiplayer.Patches { [HarmonyPatch(typeof(DroneStationBattery))] [HarmonyPatch("AddLiquid")] class DroneStationBattery_AddLiquid { static void Prefix(DroneStationBattery __instance) { if (!Globals.IsMultiplayer || Globals.HandlePacket) return; new PacketDroneLiquid() { ID = __instance.droneModel.siteId }.Send(); } } }