using HarmonyLib; using SRMultiplayer.Networking; using SRMultiplayer.Packets; using System; using System.Collections.Generic; using System.Linq; using System.Text; using UnityEngine; namespace SRMultiplayer.Patches { [HarmonyPatch(typeof(GadgetChickenCloner))] [HarmonyPatch("OnTriggerEnter")] class GadgetChickenCloner_OnTriggerEnter { static bool Prefix(GadgetChickenCloner __instance, Collider collider) { if (!Globals.IsMultiplayer) return true; var entity = collider.GetComponent(); return (entity != null && entity.IsLocal); } } }