using HarmonyLib; using MonomiPark.SlimeRancher.DataModel; using SRMultiplayer.Networking; using SRMultiplayer.Packets; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace SRMultiplayer.Patches { [HarmonyPatch(typeof(GingerPatchNode))] [HarmonyPatch("Grow", new Type[0])] class GingerPatchNode_Grow { static void Prefix(GingerPatchNode __instance) { if (!Globals.IsMultiplayer || Globals.HandlePacket) return; new PacketGingerAction() { ID = __instance.id, Grow = true }.Send(); } } [HarmonyPatch(typeof(GingerPatchNode))] [HarmonyPatch("Harvested")] class GingerPatchNode_Harvested { static void Prefix(GingerPatchNode __instance) { if (!Globals.IsMultiplayer || Globals.HandlePacket) return; new PacketGingerAction() { ID = __instance.id, Harvest = true }.Send(); } } [HarmonyPatch(typeof(GingerPatchNode))] [HarmonyPatch("HidePatchAndReset")] class GingerPatchNode_HidePatchAndReset { static void Prefix(GingerPatchNode __instance) { if (!Globals.IsMultiplayer || Globals.HandlePacket) return; new PacketGingerAction() { ID = __instance.id, }.Send(); } } }