using HarmonyLib; using System; using System.Collections.Generic; using System.Linq; using System.Text; using UnityEngine; namespace SRMultiplayer.Patches { [HarmonyPatch(typeof(IntroUI))] [HarmonyPatch("Awake")] class IntroUI_Awake { static void Postfix(IntroUI __instance) { if (Globals.IsMultiplayer) { GameObject.Destroy(__instance.gameObject); } } } }