using HarmonyLib; using MonomiPark.SlimeRancher.DataModel; using SRMultiplayer.Networking; using SRMultiplayer.Packets; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using UnityEngine; namespace SRMultiplayer.Patches { [HarmonyPatch(typeof(KookadobaPatchNode))] [HarmonyPatch("Grow", new Type[] { typeof(GameObject) })] class KookadobaPatchNode_Grow { static void Prefix(KookadobaPatchNode __instance) { if (!Globals.IsMultiplayer || Globals.HandlePacket) return; new PacketKookadobaAction() { ID = __instance.GetComponent().ID, Grow = true }.Send(); } } [HarmonyPatch(typeof(KookadobaPatchNode))] [HarmonyPatch("Harvested")] class KookadobaPatchNode_Harvested { static void Prefix(KookadobaPatchNode __instance) { if (!Globals.IsMultiplayer || Globals.HandlePacket) return; new PacketKookadobaAction() { ID = __instance.GetComponent().ID, Harvest = true }.Send(); } } }