using HarmonyLib; using MonomiPark.SlimeRancher.DataModel; using SRMultiplayer.Networking; using SRMultiplayer.Packets; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace SRMultiplayer.Patches { [HarmonyPatch(typeof(PlayerModel))] [HarmonyPatch("AddKey")] class PlayerModel_AddKey { static void Postfix() { if (!Globals.IsMultiplayer || Globals.HandlePacket) return; new PacketWorldKey() { Added = true }.Send(); } } }