using HarmonyLib; using SRMultiplayer.Packets; using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace SRMultiplayer.Patches { [HarmonyPatch(typeof(ProgressDirector))] [HarmonyPatch("NoteProgressChanged")] class ProgressDirector_NoteProgressChanged { static void Postfix(ProgressDirector __instance, ProgressDirector.ProgressType type) { if (!Globals.IsMultiplayer || Globals.HandlePacket) return; int progress = SRSingleton.Instance.ProgressDirector.GetProgress(type); new PacketWorldProgress() { Type = (ushort)type, Amount = progress }.Send(); } } }