using HarmonyLib; using MonomiPark.SlimeRancher.DataModel; using SRMultiplayer.Networking; using SRMultiplayer.Packets; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace SRMultiplayer.Patches { [HarmonyPatch(typeof(PuzzleSlot))] [HarmonyPatch("ActivateOnFill")] class PuzzleSlot_ActivateOnFill { static void Prefix(PuzzleSlot __instance) { if (!Globals.IsMultiplayer || Globals.HandlePacket) return; new PacketPuzzleSlotFilled() { ID = __instance.id }.Send(); } } }