using HarmonyLib; using SRMultiplayer.Networking; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using UnityEngine; namespace SRMultiplayer.Patches { [HarmonyPatch(typeof(ScorePlort))] [HarmonyPatch("OnTriggerEnter")] class ScorePlort_OnTriggerEnter { static bool Prefix(ScorePlort __instance, Collider col) { if (!Globals.IsMultiplayer || Globals.HandlePacket) return true; var netActor = col.GetComponent(); return (netActor != null && netActor.IsLocal); } } }