using HarmonyLib; using SRMultiplayer.Networking; using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace SRMultiplayer.Patches { [HarmonyPatch(typeof(SlimeRandomMove))] [HarmonyPatch("Action")] class SlimeRandomMove_Action { static bool Prefix(SlimeRandomMove __instance) { if (!Globals.IsMultiplayer || Globals.HandlePacket) return true; var netActor = __instance.GetComponent(); return (netActor != null && netActor.IsLocal); } } }