using HarmonyLib; using MonomiPark.SlimeRancher.DataModel; using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace SRMultiplayer.Patches { [HarmonyPatch(typeof(TutorialDirector))] [HarmonyPatch("SetModel")] class TutorialDirector_SetModel { static void Postfix(TutorialDirector __instance) { if (!Globals.IsMultiplayer) return; foreach (TutorialDirector.Id tut in (TutorialDirector.Id[])Enum.GetValues(typeof(TutorialDirector.Id))) { __instance.tutModel.completedIds.Add(tut); } } } }