using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace SRMultiplayer
{
///
/// Used marking the game time movement status
///
public enum PauseState
{
Pause,
Playing
}
///
/// Handles basic user data to be used for connection communication
/// Uesr ID, mod count and dlc checkers
///
[Serializable]
public struct UserData
{
public Guid UUID;
public bool CheckDLC;
public List IgnoredMods;
}
}