using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace SRMultiplayer { /// /// Used marking the game time movement status /// public enum PauseState { Pause, Playing } /// /// Handles basic user data to be used for connection communication /// Uesr ID, mod count and dlc checkers /// [Serializable] public struct UserData { public Guid UUID; public bool CheckDLC; public List IgnoredMods; } }