using Lidgren.Network; using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace SRMultiplayer.Packets { [Packet(PacketType.LandPlotPlantGarden)] public class PacketLandPlotPlantGarden : Packet { public string ID; public ushort Type; public byte AttachedID; public ushort AttachedResourceID; public PacketLandPlotPlantGarden() { } public PacketLandPlotPlantGarden(NetIncomingMessage im) { Deserialize(im); } } }