using Lidgren.Network; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using UnityEngine; namespace SRMultiplayer.Packets { [Packet(PacketType.DronePosition)] public class PacketDronePosition : Packet { public string ID; public Vector3 Position; public Quaternion Rotation; public PacketDronePosition() { } public PacketDronePosition(NetIncomingMessage im) { Deserialize(im); } } }