using Lidgren.Network; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace SRMultiplayer.Packets { [Packet(PacketType.RaceTime)] public class PacketRaceTime : Packet { public string ID; public float Time; public PacketRaceTime() { } public PacketRaceTime(NetIncomingMessage im) { Deserialize(im); } } }