using Lidgren.Network;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace SRMultiplayer.Packets
{
[Packet(PacketType.PlayerAnimation)]
public class PacketPlayerAnimation : Packet
{
public enum AnimationType : int
{
Layer,
Speed,
Parameters
}
public byte ID;
public byte Type;
public NetBuffer internalData;
///
/// mark construction inheritance incase we need it
///
public PacketPlayerAnimation():base() { }
///
/// mark construction inheritance so the deserialization automatically happens for is
/// since the base decalres this
///
public PacketPlayerAnimation(NetIncomingMessage im):base(im) { }
}
}