using Lidgren.Network; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace SRMultiplayer.Packets { [Packet(PacketType.ExchangeTryAccept)] public class PacketExchangeTryAccept : Packet { public byte Type; public ushort ID; public PacketExchangeTryAccept() { } public PacketExchangeTryAccept(NetIncomingMessage im) { Deserialize(im); } } }