using Lidgren.Network; using System; using System.Collections.Generic; using System.Linq; using System.Text; using UnityEngine; namespace SRMultiplayer.Packets { [Packet(PacketType.PlayerPosition)] public class PacketPlayerPosition : Packet { public byte ID; public Vector3 Position; public float Rotation; public float WeaponY; public byte RegionSet; public bool OnLoad = true; public PacketPlayerPosition() { } public PacketPlayerPosition(NetIncomingMessage im) { Deserialize(im); } } }