using Lidgren.Network; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace SRMultiplayer.Packets { [Packet(PacketType.PlayerUpgradeUnlock)] public class PacketPlayerUpgradeUnlock : Packet { public byte Upgrade; public PacketPlayerUpgradeUnlock() { } public PacketPlayerUpgradeUnlock(NetIncomingMessage im) { Deserialize(im); } } }