using Lidgren.Network; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using UnityEngine; namespace SRMultiplayer.Packets { [Packet(PacketType.ActorPosition)] public class PacketActorPosition : Packet { public int ID; public Vector3 Position; public Quaternion Rotation; public PacketActorPosition() { } public PacketActorPosition(NetIncomingMessage im) { Deserialize(im); } } }