using Lidgren.Network; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace SRMultiplayer.Packets { [Packet(PacketType.WorldSwitchActivate)] public class PacketWorldSwitchActivate : Packet { public string ID; public byte State; public PacketWorldSwitchActivate() { } public PacketWorldSwitchActivate(NetIncomingMessage im) { Deserialize(im); } } }