using Lidgren.Network; using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace SRMultiplayer.Packets { [Packet(PacketType.AccessDoorOpen)] public class PacketAccessDoorOpen : Packet { public string ID; public byte State; public PacketAccessDoorOpen() { } public PacketAccessDoorOpen(NetIncomingMessage im) { Deserialize(im); } } }