using Lidgren.Network; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace SRMultiplayer.Packets { [Packet(PacketType.PlayerFX)] public class PacketPlayerFX : Packet { public enum FXType { VacAudio, Vac, Airburst, CaptureFailed, Capture, Shoot, DestroyOnVac, JetpackAudio, } public byte ID; public byte Type; public bool Enable; public PacketPlayerFX() { } public PacketPlayerFX(NetIncomingMessage im) { Deserialize(im); } } }