using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace SRMultiplayer.Networking { public class NetworkPlayerAmmo : Ammo { public byte ID; public NetworkPlayerAmmo(byte id, HashSet<Identifiable.Id> potentialAmmo, int numSlots, int usableSlots, Predicate<Identifiable.Id>[] slotPreds, Func<Identifiable.Id, int, int> slotMaxCountFunction) : base(potentialAmmo, numSlots, usableSlots, slotPreds, slotMaxCountFunction) { ID = id; } } }