using Lidgren.Network; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace SRMultiplayer.Packets { [Packet(PacketType.FashionAttach)] public class PacketFashionAttach : Packet { public byte Type; public string IDString; public int IDInt; public ushort Fashion; public PacketFashionAttach() { } public PacketFashionAttach(NetIncomingMessage im) { Deserialize(im); } } }