using HarmonyLib; using SRMultiplayer.Networking; using SRMultiplayer.Packets; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using UnityEngine; namespace SRMultiplayer.Patches { [HarmonyPatch(typeof(SlimeEatAsh))] [HarmonyPatch("Update")] class SlimeEatAsh_Update { static bool Prefix(SlimeEatAsh __instance) { if (!Globals.IsMultiplayer || Globals.HandlePacket) return true; var netActor = __instance.GetComponent(); return (netActor != null && netActor.IsLocal) ; } } }