using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using Lidgren.Network; using UnityEngine; namespace SRMultiplayer.Packets { [Packet(PacketType.ActorSpawn)] public class PacketActorSpawn : Packet { public int ID; public byte Owner; public ushort Ident; public Vector3 Position; public Quaternion Rotation; public byte RegionSet; public PacketActorSpawn() { } public PacketActorSpawn(NetIncomingMessage im) { Deserialize(im); } } }